Add lastMileScaling, fix bugs, and expose options to MRI
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@ -203,6 +203,9 @@ DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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DEF_GRA_PROP_B(FixedAspectRatio)
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DEF_GRA_PROP_B(SmoothScaling)
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DEF_GRA_PROP_B(IntegerScaling)
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DEF_GRA_PROP_B(LastMileScaling)
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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{ \
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@ -225,6 +228,9 @@ void graphicsBindingInit()
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INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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INIT_GRA_PROP_BIND( FixedAspectRatio, "fixed_aspect_ratio" );
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INIT_GRA_PROP_BIND( SmoothScaling, "smooth_scaling" );
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INIT_GRA_PROP_BIND( IntegerScaling, "integer_scaling" );
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INIT_GRA_PROP_BIND( LastMileScaling, "last_mile_scaling" );
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if (rgssVer >= 2)
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{
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@ -150,6 +150,30 @@
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# maxTextureSize=0
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# Scale up the game screen by an integer amount,
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# as large as the current window size allows, before
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# doing any last additional scalings to fill part or
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# all of the remaining window space (or none at all
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# if lastMileScaling is disabled).
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# If fixedAspectRatio is disabled, the integer scale
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# factors in horizontal and vertical direction can differ
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# depending on how much space is available, otherwise
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# they are forced to the smaller of the two.
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# (default: disabled)
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#
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# integerScaling.active = false
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# When integer scaling is enabled, this option controls
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# whether the scaled game screen is further scaled
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# (with linear interpolation when smoothScaling is enabled)
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# to fill the rest of the game window.
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# Note that this option still respects fixedAspectRatio.
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# (default: enabled)
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#
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# integerScaling.lastMileScaling = true
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# Set the base path of the game to '/path/to/game'
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# (default: executable directory)
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#
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@ -170,6 +170,8 @@ void Config::read(int argc, char *argv[])
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PO_DESC(subImageFix, bool, false) \
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PO_DESC(enableBlitting, bool, true) \
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PO_DESC(maxTextureSize, int, 0) \
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PO_DESC(integerScaling.active, bool, false) \
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PO_DESC(integerScaling.lastMileScaling, bool, true) \
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(anyAltToggleFS, bool, false) \
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PO_DESC(enableReset, bool, true) \
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@ -59,6 +59,12 @@ struct Config
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bool enableBlitting;
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int maxTextureSize;
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struct
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{
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bool active;
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bool lastMileScaling;
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} integerScaling;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool enableReset;
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113
src/graphics.cpp
113
src/graphics.cpp
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@ -480,7 +480,7 @@ struct GraphicsPrivate
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Vec2i integerScaleFactor;
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TEXFBO integerScaleBuffer;
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bool integerScaleActive;
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bool integerScaleFixedAspectRatio;
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bool integerLastMileScaling;
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/* Global list of all live Disposables
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* (disposed on reset) */
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@ -499,22 +499,22 @@ struct GraphicsPrivate
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fpsLimiter(frameRate),
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frozen(false),
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integerScaleFactor(0, 0),
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integerScaleActive(true),
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integerScaleFixedAspectRatio(rtData->config.fixedAspectRatio)
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integerScaleActive(rtData->config.integerScaling.active),
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integerLastMileScaling(rtData->config.integerScaling.lastMileScaling)
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{
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recalculateScreenSize(rtData);
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updateScreenResoRatio(rtData);
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TEXFBO::init(frozenScene);
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TEXFBO::allocEmpty(frozenScene, scRes.x, scRes.y);
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TEXFBO::linkFBO(frozenScene);
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if (integerScaleActive)
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{
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integerScaleFactor = Vec2i(1, 1);
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rebuildIntegerScaleBuffer();
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}
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recalculateScreenSize(rtData->config.fixedAspectRatio);
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updateScreenResoRatio(rtData);
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TEXFBO::init(frozenScene);
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TEXFBO::allocEmpty(frozenScene, scRes.x, scRes.y);
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TEXFBO::linkFBO(frozenScene);
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FloatRect screenRect(0, 0, scRes.x, scRes.y);
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screenQuad.setTexPosRect(screenRect, screenRect);
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@ -537,16 +537,28 @@ struct GraphicsPrivate
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}
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/* Enforces fixed aspect ratio, if desired */
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void recalculateScreenSize(RGSSThreadData *rtData)
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void recalculateScreenSize(bool fixedAspectRatio)
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{
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scSize = winSize;
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if (!rtData->config.fixedAspectRatio)
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if (!fixedAspectRatio && integerLastMileScaling)
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{
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scOffset = Vec2i(0, 0);
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return;
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}
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/* Last mile scaling disabled: just center the integer scale buffer
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* inside the window space */
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if (integerScaleActive && !integerLastMileScaling)
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{
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scOffset.x = (winSize.x - scRes.x * integerScaleFactor.x) / 2;
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scOffset.y = (winSize.y - scRes.y * integerScaleFactor.y) / 2;
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scSize = Vec2i(scRes.x * integerScaleFactor.x, scRes.y * integerScaleFactor.y);
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Debug() << scOffset.x << scOffset.y << winSize.x << winSize.y << integerScaleFactor.x << integerScaleFactor.y;
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return;
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}
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float resRatio = (float) scRes.x / scRes.y;
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float winRatio = (float) winSize.x / winSize.y;
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@ -577,7 +589,7 @@ struct GraphicsPrivate
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Vec2i newScale(findHighestFittingScale(scRes.x, winSize.x),
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findHighestFittingScale(scRes.y, winSize.y));
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if (integerScaleFixedAspectRatio)
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if (threadData->config.fixedAspectRatio)
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{
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/* Limit both factors to the smaller of the two */
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newScale.x = newScale.y = std::min(newScale.x, newScale.y);
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@ -587,7 +599,6 @@ struct GraphicsPrivate
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return false;
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integerScaleFactor = newScale;
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Debug() << "Found new scale:" << newScale.x << newScale.y;
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return true;
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}
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@ -598,8 +609,6 @@ struct GraphicsPrivate
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TEXFBO::allocEmpty(integerScaleBuffer, scRes.x * integerScaleFactor.x,
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scRes.y * integerScaleFactor.y);
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TEXFBO::linkFBO(integerScaleBuffer);
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Debug() << "New buffer size:" << integerScaleBuffer.width << integerScaleBuffer.height;
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}
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bool integerScaleStepApplicable() const
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@ -619,17 +628,18 @@ struct GraphicsPrivate
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{
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/* Query the acutal size in pixels, not units */
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SDL_GL_GetDrawableSize(threadData->window, &winSize.x, &winSize.y);
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Debug() << "Reported GL drawable size:" << winSize.x << winSize.y;
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/* Make sure integer buffers are rebuilt before screen offsets are
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* calculated so we have the final allocated buffer size ready */
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if (integerScaleActive)
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if (findHighestIntegerScale())
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rebuildIntegerScaleBuffer();
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/* some GL drivers change the viewport on window resize */
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glState.viewport.refresh();
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recalculateScreenSize(threadData);
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updateScreenResoRatio(threadData);
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if (integerScaleActive)
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if (findHighestIntegerScale())
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rebuildIntegerScaleBuffer();
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SDL_Rect screen = { scOffset.x, scOffset.y, scSize.x, scSize.y };
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threadData->ethread->notifyGameScreenChange(screen);
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}
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@ -680,17 +690,31 @@ struct GraphicsPrivate
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metaBlitBufferFlippedScaled(scRes);
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}
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void metaBlitBufferFlippedScaled(const Vec2i &sourceSize)
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void metaBlitBufferFlippedScaled(const Vec2i &sourceSize, bool forceNearestNeighbour = false)
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{
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GLMeta::blitRectangle(IntRect(0, 0, sourceSize.x, sourceSize.y),
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IntRect(scOffset.x, scSize.y+scOffset.y, scSize.x, -scSize.y),
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threadData->config.smoothScaling);
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!forceNearestNeighbour && threadData->config.smoothScaling);
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}
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void redrawScreen()
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{
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screen.composite();
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// maybe unspaghetti this later
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if (integerScaleStepApplicable() && !integerLastMileScaling)
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{
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GLMeta::blitBeginScreen(winSize);
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GLMeta::blitSource(screen.getPP().frontBuffer());
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FBO::clear();
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metaBlitBufferFlippedScaled(scRes, true);
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GLMeta::blitEnd();
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swapGLBuffer();
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return;
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}
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if (integerScaleStepApplicable())
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{
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assert(integerScaleBuffer.tex != TEX::ID(0));
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@ -1133,7 +1157,48 @@ bool Graphics::getFixedAspectRatio() const
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void Graphics::setFixedAspectRatio(bool value)
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{
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shState->config().fixedAspectRatio = value;
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p->recalculateScreenSize(p->threadData);
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p->findHighestIntegerScale();
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p->recalculateScreenSize(p->threadData->config.fixedAspectRatio);
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p->updateScreenResoRatio(p->threadData);
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}
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bool Graphics::getSmoothScaling() const
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{
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// Same deal as with fixed aspect ratio
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return shState->config().smoothScaling;
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}
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void Graphics::setSmoothScaling(bool value)
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{
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shState->config().smoothScaling = value;
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}
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bool Graphics::getIntegerScaling() const
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{
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return p->integerScaleActive;
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}
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void Graphics::setIntegerScaling(bool value)
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{
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p->integerScaleActive = value;
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p->findHighestIntegerScale();
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p->rebuildIntegerScaleBuffer();
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p->recalculateScreenSize(p->threadData->config.fixedAspectRatio);
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p->updateScreenResoRatio(p->threadData);
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}
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bool Graphics::getLastMileScaling() const
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{
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return p->integerLastMileScaling;
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}
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void Graphics::setLastMileScaling(bool value)
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{
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p->integerLastMileScaling = value;
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p->recalculateScreenSize(p->threadData->config.fixedAspectRatio);
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p->updateScreenResoRatio(p->threadData);
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}
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@ -63,6 +63,9 @@ public:
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DECL_ATTR( ShowCursor, bool )
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DECL_ATTR( FixedAspectRatio, bool )
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DECL_ATTR( SmoothScaling, bool )
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DECL_ATTR( IntegerScaling, bool )
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DECL_ATTR( LastMileScaling, bool )
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/* <internal> */
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Scene *getScreen() const;
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