Bitmap: Remove leftover 'flush()' calls

This commit is contained in:
Jonas Kulla 2014-02-02 23:36:01 +01:00
parent e0a4dfe372
commit bb8f2351cc
1 changed files with 0 additions and 6 deletions

View File

@ -429,8 +429,6 @@ void Bitmap::gradientFillRect(const IntRect &rect,
GUARD_MEGA; GUARD_MEGA;
flush();
SimpleColorShader &shader = shState->shaders().simpleColor; SimpleColorShader &shader = shState->shaders().simpleColor;
shader.bind(); shader.bind();
shader.setTranslation(Vec2i()); shader.setTranslation(Vec2i());
@ -488,8 +486,6 @@ void Bitmap::blur()
GUARD_MEGA; GUARD_MEGA;
flush();
Quad &quad = shState->gpQuad(); Quad &quad = shState->gpQuad();
FloatRect rect(0, 0, width(), height()); FloatRect rect(0, 0, width(), height());
quad.setTexPosRect(rect, rect); quad.setTexPosRect(rect, rect);
@ -535,8 +531,6 @@ void Bitmap::radialBlur(int angle, int divisions)
GUARD_MEGA; GUARD_MEGA;
flush();
angle = clamp<int>(angle, 0, 359); angle = clamp<int>(angle, 0, 359);
divisions = clamp<int>(divisions, 2, 100); divisions = clamp<int>(divisions, 2, 100);