SharedState: Don't reallocate global tex on every bind
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					 1 changed files with 14 additions and 1 deletions
				
			
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			@ -88,6 +88,7 @@ struct SharedStatePrivate
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	TEX::ID globalTex;
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	int globalTexW, globalTexH;
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	bool globalTexDirty;
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	TEXFBO gpTexFBO;
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			@ -144,6 +145,7 @@ struct SharedStatePrivate
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		TEX::setRepeat(false);
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		TEX::setSmooth(false);
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		TEX::allocEmpty(globalTexW, globalTexH);
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		globalTexDirty = false;
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		TEXFBO::init(gpTexFBO);
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		/* Reuse starting values */
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			@ -251,16 +253,27 @@ GlobalIBO &SharedState::globalIBO()
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void SharedState::bindTex()
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{
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	TEX::bind(p->globalTex);
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	if (p->globalTexDirty)
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	{
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		TEX::allocEmpty(p->globalTexW, p->globalTexH);
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		p->globalTexDirty = false;
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	}
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}
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void SharedState::ensureTexSize(int minW, int minH, Vec2i ¤tSizeOut)
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{
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	if (minW > p->globalTexW)
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	{
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		p->globalTexDirty = true;
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		p->globalTexW = findNextPow2(minW);
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	}
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	if (minH > p->globalTexH)
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	{
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		p->globalTexDirty = true;
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		p->globalTexH = findNextPow2(minH);
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	}
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	currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
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}
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