Shader: Fix compile issue (thanks again Mesa!)
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -27,7 +27,7 @@ void main()
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	float at = ab*as;
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						float at = ab*as;
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	resFrag.a = at + ad - ad*at;
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						resFrag.a = at + ad - ad*at;
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	resFrag.rgb = as*srcFrag.rgb + (1-at) * ad * dstFrag.rgb;
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						resFrag.rgb = as*srcFrag.rgb + (1.0-at) * ad * dstFrag.rgb;
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	gl_FragColor = resFrag;
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						gl_FragColor = resFrag;
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}
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					}
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