Graphics: Don't unbind shader
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					@ -191,7 +191,6 @@ public:
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		screenQuad.draw();
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							screenQuad.draw();
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		glState.blendMode.pop();
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							glState.blendMode.pop();
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		shader.unbind();
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	}
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						}
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#ifdef RGSS2
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					#ifdef RGSS2
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