add CMake project for easier building

This commit is contained in:
Edward Rudd 2013-12-31 16:24:14 -05:00
parent f2d2a1886f
commit b1a2569dff
3 changed files with 406 additions and 0 deletions

2
.gitignore vendored
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@ -9,3 +9,5 @@ Makefile
mkxp
xxd+
/build

366
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 2.8.11)
Project(mkxp)
## Misc setup ##
include(cmake/PrepUtils.cmake)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
SET(LINUX ON)
SET(LINUX ON PARENT_SCOPE)
ENDIF()
IF(FORCE32)
if(APPLE)
SET(CMAKE_OSX_ARCHITECTURES "i386")
else()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
endif()
ENDIF()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
IF(LINUX)
if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND NOT(FORCE32) )
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86_64")
set(BIN_RPATH "\$ORIGIN/lib64")
else()
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86")
set(BIN_RPATH "\$ORIGIN/lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_FILE_OFFSET_BITS=64")
endif()
elseif(APPLE)
SET(BIN_RPATH "@executable_path/../Frameworks")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
## Setup options ##
option(RGSS2 "Enable RGSS2" ON)
set(BINDING "MRI" CACHE STRING "The Binding Type (MRI, MRUBY, NULL)")
set(EXTERNAL_LIB_PATH "" CACHE PATH "External precompiled lib prefix")
## Locate core libs ##
find_package(PkgConfig REQUIRED)
if (EXTERNAL_LIB_PATH)
set(CMAKE_PREFIX_PATH ${EXTERNAL_LIB_PATH})
if(EXISTS "${EXTERNAL_LIB_PATH}/lib/pkgconfig/")
SET(ENV{PKG_CONFIG_PATH} "${EXTERNAL_LIB_PATH}/lib/pkgconfig/")
endif()
if(APPLE)
set(PLATFORM_SHARED_LIBS
libSDL2.dylib libSDL2_image-2.0.0.dylib libSDL2_ttf-2.0.0.dylib libSDL_sound-1.0.1.dylib
libfreetype.6.dylib libsigc-2.0.0.dylib
CACHE STRING "List of shared libraries that need to be copied into the OS X bundle")
foreach(lib ${PLATFORM_SHARED_LIBS})
if(EXISTS ${EXTERNAL_LIB_PATH}/lib/${lib})
list(APPEND PLATFORM_COPY_LIBS
${EXTERNAL_LIB_PATH}/lib/${lib}
)
endif()
endforeach()
endif()
endif()
pkg_check_modules(SIGCXX REQUIRED sigc++-2.0)
pkg_check_modules(PIXMAN REQUIRED pixman-1)
pkg_check_modules(PHYSFS REQUIRED physfs>=2.1)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(SDL_SOUND REQUIRED SDL_sound)
find_package(GLEW 1.9.0 REQUIRED)
find_package(Boost 1.49 COMPONENTS program_options REQUIRED)
find_package(OpenAL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(zlib REQUIRED)
## Setup main source ##
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/graphics.h
src/debuglogger.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/binding.h
src/gl-util.h
src/util.h
src/config.h
src/tileatlas.h
src/perftimer.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/debuglogger.cpp
src/etc.cpp
src/config.cpp
src/tileatlas.cpp
src/perftimer.cpp
src/sharedstate.cpp
)
## Setup embedded source ##
set(EMBEDDED_INPUT
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/plane.frag
shader/bitmapBlit.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/flashMap.frag
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
assets/liberation.ttf
)
if (RGSS2)
list(APPEND EMBEDDED_INPUT
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
)
endif()
## Process Embeddeds ##
find_program(XXD_EXE xxd
DOC "Location of the xxd executable"
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/xxdhack
)
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
## Setup binding source ##
if (BINDING STREQUAL "MRI")
set(MRIVERSION "2.0" CACHE STRING "Version of MRI to link with")
pkg_check_modules(MRI REQUIRED ruby-${MRIVERSION})
list(APPEND DEFINES
BINDING_MRI
)
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
)
elseif(BINDING STREQUAL "MRUBY")
list(APPEND DEFINES
BINDING_MRUBY
)
set(BINDING_HEADERS
binding-mruby/binding-util.h
binding-mruby/disposable-binding.h
binding-mruby/flashable-binding.h
binding-mruby/binding-types.h
binding-mruby/sceneelement-binding.h
binding-mruby/viewportelement-binding.h
binding-mruby/serializable-binding.h
binding-mruby/mrb-ext/file.h
binding-mruby/mrb-ext/rwmem.h
binding-mruby/mrb-ext/marshal.h
)
set(BINDING_SOURCE
binding-mruby/binding-mruby.cpp
binding-mruby/binding-util.cpp
binding-mruby/window-binding.cpp
binding-mruby/bitmap-binding.cpp
binding-mruby/sprite-binding.cpp
binding-mruby/font-binding.cpp
binding-mruby/viewport-binding.cpp
binding-mruby/plane-binding.cpp
binding-mruby/audio-binding.cpp
binding-mruby/tilemap-binding.cpp
binding-mruby/etc-binding.cpp
binding-mruby/graphics-binding.cpp
binding-mruby/input-binding.cpp
binding-mruby/table-binding.cpp
binding-mruby/module_rpg.c
binding-mruby/mrb-ext/file.cpp
binding-mruby/mrb-ext/marshal.cpp
binding-mruby/mrb-ext/rwmem.cpp
binding-mruby/mrb-ext/kernel.cpp
binding-mruby/mrb-ext/time.cpp
)
elseif(BINDING STREQUAL "NULL")
set(BINDING_SOURCE
binding-null/binding-null.cpp
)
else()
message(FATAL_ERROR "Must choose a valid binding type. MRI, MRUBY, or NULL")
endif()
## Setup main executable ##
if(APPLE)
find_library(CARBON_LIBRARY Carbon)
find_library(IOKIT_LIBRARY IOKit)
mark_as_advanced(CARBON_LIBRARY IOKIT_LIBRARY)
list(APPEND PLATFORM_LIBRARIES
${CARBON_LIBRARY}
${IOKIT_LIBRARY}
)
endif()
link_directories(
${SIGCXX_LIBRARY_DIRS}
${PIXMAN_LIBRARY_DIRS}
${PHYSFS_LIBRARY_DIRS}
${SDL2_LIBRARY_DIRS} # Blindly assume other SDL bits are in same directory
${Boost_LIBRARY_DIR}
${MRI_LIBDIR}
)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${DEFINES}
)
target_include_directories(${PROJECT_NAME} PRIVATE
src
${SIGCXX_INCLUDE_DIRS}
${PIXMAN_INCLUDE_DIRS}
${PHYSFS_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS} # Blindly assume other SDL bits are in same directory
${Boost_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${MRI_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
${SIGCXX_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL_SOUND_LIBRARIES}
${PHYSFS_LIBRARIES}
${PIXMAN_LIBRARIES}
${Boost_LIBRARIES}
${MRI_LIBRARIES}
${OPENAL_LIBRARY}
${OPENGL_gl_LIBRARY}
${GLEW_LIBRARY}
${ZLIB_LIBRARY}
${PLATFORM_LIBRARIES}
)
PostBuildMacBundle(${PROJECT_NAME} "" "${PLATFORM_COPY_LIBS}")

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cmake/PrepUtils.cmake Normal file
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if(APPLE)
function(PostBuildMacBundle target framework_list lib_list)
INCLUDE(BundleUtilities)
GET_TARGET_PROPERTY(_BIN_NAME ${target} LOCATION)
GET_DOTAPP_DIR(${_BIN_NAME} _BUNDLE_DIR)
set(_SCRIPT_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}_prep.cmake")
file(WRITE ${_SCRIPT_FILE}
"# Generated Script file\n"
"include(BundleUtilities)\n"
"get_bundle_and_executable(\"\${BUNDLE_APP}\" bundle executable valid)\n"
"if(valid)\n"
" set(framework_dest \"\${bundle}/Contents/Frameworks\")\n"
" foreach(framework_path ${framework_list})\n"
" get_filename_component(framework_name \${framework_path} NAME_WE)\n"
" file(MAKE_DIRECTORY \"\${framework_dest}/\${framework_name}.framework/Versions/A/\")\n"
" copy_resolved_framework_into_bundle(\${framework_path}/Versions/A/\${framework_name} \${framework_dest}/\${framework_name}.framework/Versions/A/\${framework_name})\n"
" endforeach()\n"
" foreach(lib ${lib_list})\n"
" get_filename_component(lib_file \${lib} NAME)\n"
" copy_resolved_item_into_bundle(\${lib} \${framework_dest}/\${lib_file})\n"
" endforeach()\n"
"else()\n"
" message(ERROR \"App Not found? \${BUNDLE_APP}\")\n"
"endif()\n"
"#fixup_bundle(\"\${BUNDLE_APP}\" \"\" \"\${DEP_LIB_DIR}\")\n"
)
ADD_CUSTOM_COMMAND(TARGET ${target}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -DBUNDLE_APP="${_BUNDLE_DIR}" -P "${_SCRIPT_FILE}"
)
endfunction()
else()
function(PostBuildMacBundle target framework_list lib_list)
# noop
endfunction()
endif()