Core: Remove ifdefs that don't influence RGSS specific behavior
This is the first step in eliminating the build time RGSS versioning.
This commit is contained in:
parent
28421a0ce5
commit
b1981055e1
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@ -249,17 +249,10 @@ Audio::Audio(const Config &conf)
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void Audio::bgmPlay(const char *filename,
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int volume,
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int pitch
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#ifdef RGSS3
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,float pos
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#endif
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)
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int pitch,
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float pos)
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{
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#ifdef RGSS3
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p->bgm.play(filename, volume, pitch, pos);
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#else
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p->bgm.play(filename, volume, pitch);
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#endif
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}
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void Audio::bgmStop()
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@ -275,17 +268,10 @@ void Audio::bgmFade(int time)
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void Audio::bgsPlay(const char *filename,
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int volume,
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int pitch
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#ifdef RGSS3
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,float pos
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#endif
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)
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int pitch,
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float pos)
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{
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#ifdef RGSS3
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p->bgs.play(filename, volume, pitch, pos);
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#else
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p->bgs.play(filename, volume, pitch);
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#endif
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}
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void Audio::bgsStop()
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@ -329,8 +315,6 @@ void Audio::seStop()
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p->se.stop();
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}
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#ifdef RGSS3
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void Audio::setupMidi()
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{
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#ifdef MIDI
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@ -348,6 +332,4 @@ float Audio::bgsPos()
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return p->bgs.playingOffset();
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}
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#endif
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Audio::~Audio() { delete p; }
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16
src/audio.h
16
src/audio.h
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@ -40,21 +40,15 @@ class Audio
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public:
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void bgmPlay(const char *filename,
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int volume = 100,
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int pitch = 100
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#ifdef RGSS3
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,float pos = 0
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#endif
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);
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int pitch = 100,
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float pos = 0);
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void bgmStop();
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void bgmFade(int time);
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void bgsPlay(const char *filename,
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int volume = 100,
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int pitch = 100
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#ifdef RGSS3
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,float pos = 0
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#endif
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);
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int pitch = 100,
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float pos = 0);
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void bgsStop();
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void bgsFade(int time);
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@ -69,11 +63,9 @@ public:
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int pitch = 100);
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void seStop();
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#ifdef RGSS3
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void setupMidi();
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float bgmPos();
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float bgsPos();
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#endif
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private:
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Audio(const Config &conf);
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@ -488,8 +488,6 @@ void Bitmap::fillRect(const IntRect &rect, const Vec4 &color)
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p->onModified();
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}
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#ifdef RGSS2
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void Bitmap::gradientFillRect(int x, int y,
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int width, int height,
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const Vec4 &color1, const Vec4 &color2,
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@ -553,6 +551,8 @@ void Bitmap::clearRect(const IntRect &rect)
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p->onModified();
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}
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#ifdef RGSS2
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void Bitmap::blur()
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{
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GUARD_MEGA;
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@ -61,7 +61,6 @@ public:
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const Vec4 &color);
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void fillRect(const IntRect &rect, const Vec4 &color);
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#ifdef RGSS2
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void gradientFillRect(int x, int y,
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int width, int height,
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const Vec4 &color1, const Vec4 &color2,
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@ -74,8 +73,8 @@ public:
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int width, int height);
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void clearRect(const IntRect &rect);
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#ifdef RGSS2
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void blur();
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void radialBlur(int angle, int divisions);
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#endif
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12
src/font.cpp
12
src/font.cpp
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@ -335,29 +335,17 @@ DEF_ATTR_RD_SIMPLE(Font, Size, int, p->size)
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DEF_ATTR_SIMPLE(Font, Bold, bool, p->bold)
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DEF_ATTR_SIMPLE(Font, Italic, bool, p->italic)
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DEF_ATTR_SIMPLE(Font, Color, Color*, p->color)
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#ifdef RGSS2
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DEF_ATTR_SIMPLE(Font, Shadow, bool, p->shadow)
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#endif
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#ifdef RGSS3
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DEF_ATTR_SIMPLE(Font, Outline, bool, p->outline)
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DEF_ATTR_SIMPLE(Font, OutColor, Color*, p->outColor)
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#endif
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultSize, int, FontPrivate::defaultSize)
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultBold, bool, FontPrivate::defaultBold)
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultItalic, bool, FontPrivate::defaultItalic)
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultColor, Color*, FontPrivate::defaultColor)
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#ifdef RGSS2
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultShadow, bool, FontPrivate::defaultShadow)
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#endif
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#ifdef RGSS3
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultOutline, bool, FontPrivate::defaultOutline)
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DEF_ATTR_SIMPLE_STATIC(Font, DefaultOutColor, Color*, FontPrivate::defaultOutColor)
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#endif
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const char *Font::getDefaultName()
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{
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12
src/font.h
12
src/font.h
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@ -89,30 +89,18 @@ public:
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DECL_ATTR( Bold, bool )
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DECL_ATTR( Italic, bool )
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DECL_ATTR( Color, Color* )
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#ifdef RGSS2
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DECL_ATTR( Shadow, bool )
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#endif
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#ifdef RGSS3
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DECL_ATTR( Outline, bool )
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DECL_ATTR( OutColor, Color* )
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#endif
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DECL_ATTR_STATIC( DefaultName, const char* )
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DECL_ATTR_STATIC( DefaultSize, int )
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DECL_ATTR_STATIC( DefaultBold, bool )
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DECL_ATTR_STATIC( DefaultItalic, bool )
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DECL_ATTR_STATIC( DefaultColor, Color* )
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#ifdef RGSS2
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DECL_ATTR_STATIC( DefaultShadow, bool )
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#endif
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#ifdef RGSS3
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DECL_ATTR_STATIC( DefaultOutline, bool )
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DECL_ATTR_STATIC( DefaultOutColor, Color* )
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#endif
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/* internal */
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_TTF_Font *getSdlFont();
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@ -126,10 +126,8 @@ public:
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{
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updateReso(width, height);
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#ifdef RGSS2
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brightEffect = false;
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brightnessQuad.setColor(Vec4());
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#endif
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}
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void composite()
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@ -147,7 +145,6 @@ public:
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Scene::composite();
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#ifdef RGSS2
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if (brightEffect)
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{
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SimpleColorShader &shader = shState->shaders().simpleColor;
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@ -157,7 +154,6 @@ public:
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brightnessQuad.draw();
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}
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#endif
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}
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void requestViewportRender(Vec4 &c, Vec4 &f, Vec4 &t)
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@ -194,14 +190,12 @@ public:
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glState.blend.pop();
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}
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#ifdef RGSS2
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void setBrightness(float norm)
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{
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brightnessQuad.setColor(Vec4(0, 0, 0, 1.0 - norm));
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brightEffect = norm < 1.0;
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}
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#endif
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void updateReso(int width, int height)
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{
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@ -209,10 +203,7 @@ public:
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geometry.rect.h = height;
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screenQuad.setTexPosRect(geometry.rect, geometry.rect);
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#ifdef RGSS2
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brightnessQuad.setTexPosRect(geometry.rect, geometry.rect);
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#endif
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notifyGeometryChange();
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}
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@ -232,10 +223,8 @@ private:
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PingPong pp;
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Quad screenQuad;
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#ifdef RGSS2
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Quad brightnessQuad;
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bool brightEffect;
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#endif
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};
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/* Nanoseconds per second */
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@ -391,10 +380,7 @@ struct GraphicsPrivate
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int frameRate;
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int frameCount;
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#ifdef RGSS2
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int brightness;
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#endif
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FPSLimiter fpsLimiter;
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@ -412,9 +398,7 @@ struct GraphicsPrivate
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threadData(rtData),
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frameRate(DEF_FRAMERATE),
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frameCount(0),
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#ifdef RGSS2
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brightness(255),
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#endif
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fpsLimiter(frameRate),
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frozen(false)
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{
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@ -606,9 +590,7 @@ void Graphics::transition(int duration,
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vague = clamp(vague, 0, 512);
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Bitmap *transMap = filename ? new Bitmap(filename) : 0;
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#ifdef RGSS2
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setBrightness(255);
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#endif
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/* Capture new scene */
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p->compositeToBuffer(p->currentScene);
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@ -714,8 +696,6 @@ void Graphics::setFrameRate(int value)
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p->fpsLimiter.setDesiredFPS(p->frameRate);
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}
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#ifdef RGSS2
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void Graphics::wait(int duration)
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{
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for (int i = 0; i < duration; ++i)
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@ -849,8 +829,6 @@ void Graphics::setBrightness(int value)
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p->screen.setBrightness(value / 255.0);
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}
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#endif
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bool Graphics::getFullscreen() const
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{
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return p->threadData->ethread->getFullscreen();
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@ -41,8 +41,8 @@ public:
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DECL_ATTR( FrameRate, int )
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DECL_ATTR( FrameCount, int )
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DECL_ATTR( Brightness, int )
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#ifdef RGSS2
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void wait(int duration);
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void fadeout(int duration);
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void fadein(int duration);
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@ -53,9 +53,6 @@ public:
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int height() const;
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void resizeScreen(int width, int height);
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DECL_ATTR( Brightness, int )
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#endif
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/* Non-standard extension */
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DECL_ATTR( Fullscreen, bool )
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DECL_ATTR( ShowCursor, bool )
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@ -67,7 +67,6 @@ struct SpritePrivate
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Color *color;
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Tone *tone;
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#ifdef RGSS2
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struct
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{
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int amp;
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@ -81,7 +80,6 @@ struct SpritePrivate
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bool dirty;
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SimpleQuadArray qArray;
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} wave;
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#endif
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EtcTemps tmp;
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@ -109,13 +107,11 @@ struct SpritePrivate
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prepareCon = shState->prepareDraw.connect
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(sigc::mem_fun(this, &SpritePrivate::prepare));
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#ifdef RGSS2
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wave.amp = 0;
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wave.length = 180;
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wave.speed = 360;
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wave.phase = 0.0;
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wave.dirty = false;
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#endif
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}
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~SpritePrivate()
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@ -147,9 +143,7 @@ struct SpritePrivate
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quad.setPosRect(IntRect(0, 0, srcRect->width, srcRect->height));
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recomputeBushDepth();
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#ifdef RGSS2
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wave.dirty = true;
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#endif
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}
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void updateSrcRectCon()
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@ -171,7 +165,6 @@ struct SpritePrivate
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if (!opacity)
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return;
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#ifdef RGSS2
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if (wave.active)
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{
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/* Don't do expensive wave bounding box
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@ -179,7 +172,6 @@ struct SpritePrivate
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isVisible = true;
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return;
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}
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#endif
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/* Compare sprite bounding box against the scene */
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@ -201,7 +193,6 @@ struct SpritePrivate
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isVisible = SDL_HasIntersection(&self, &sceneRect);
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}
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#ifdef RGSS2
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void emitWaveChunk(SVertex *&vert, float phase, int width,
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float zoomY, int chunkY, int chunkLength)
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{
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@ -285,17 +276,14 @@ struct SpritePrivate
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wave.qArray.commit();
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}
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#endif
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void prepare()
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{
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#ifdef RGSS2
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if (wave.dirty)
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{
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updateWave();
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wave.dirty = false;
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}
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#endif
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updateVisibility();
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}
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@ -315,33 +303,30 @@ Sprite::~Sprite()
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delete p;
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}
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DEF_ATTR_RD_SIMPLE(Sprite, Bitmap, Bitmap*, p->bitmap)
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DEF_ATTR_RD_SIMPLE(Sprite, SrcRect, Rect*, p->srcRect)
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DEF_ATTR_RD_SIMPLE(Sprite, X, int, p->trans.getPosition().x)
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DEF_ATTR_RD_SIMPLE(Sprite, Y, int, p->trans.getPosition().y)
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DEF_ATTR_RD_SIMPLE(Sprite, OX, int, p->trans.getOrigin().x)
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DEF_ATTR_RD_SIMPLE(Sprite, OY, int, p->trans.getOrigin().y)
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DEF_ATTR_RD_SIMPLE(Sprite, ZoomX, float, p->trans.getScale().x)
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DEF_ATTR_RD_SIMPLE(Sprite, ZoomY, float, p->trans.getScale().y)
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DEF_ATTR_RD_SIMPLE(Sprite, Angle, float, p->trans.getRotation())
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DEF_ATTR_RD_SIMPLE(Sprite, Mirror, bool, p->mirrored)
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DEF_ATTR_RD_SIMPLE(Sprite, BushDepth, int, p->bushDepth)
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DEF_ATTR_RD_SIMPLE(Sprite, BlendType, int, p->blendType)
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DEF_ATTR_RD_SIMPLE(Sprite, Bitmap, Bitmap*, p->bitmap)
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DEF_ATTR_RD_SIMPLE(Sprite, SrcRect, Rect*, p->srcRect)
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DEF_ATTR_RD_SIMPLE(Sprite, X, int, p->trans.getPosition().x)
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DEF_ATTR_RD_SIMPLE(Sprite, Y, int, p->trans.getPosition().y)
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DEF_ATTR_RD_SIMPLE(Sprite, OX, int, p->trans.getOrigin().x)
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DEF_ATTR_RD_SIMPLE(Sprite, OY, int, p->trans.getOrigin().y)
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DEF_ATTR_RD_SIMPLE(Sprite, ZoomX, float, p->trans.getScale().x)
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DEF_ATTR_RD_SIMPLE(Sprite, ZoomY, float, p->trans.getScale().y)
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DEF_ATTR_RD_SIMPLE(Sprite, Angle, float, p->trans.getRotation())
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DEF_ATTR_RD_SIMPLE(Sprite, Mirror, bool, p->mirrored)
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DEF_ATTR_RD_SIMPLE(Sprite, BushDepth, int, p->bushDepth)
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DEF_ATTR_RD_SIMPLE(Sprite, BlendType, int, p->blendType)
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DEF_ATTR_RD_SIMPLE(Sprite, Width, int, p->srcRect->width)
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DEF_ATTR_RD_SIMPLE(Sprite, Height, int, p->srcRect->height)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveAmp, int, p->wave.amp)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveLength, int, p->wave.length)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveSpeed, int, p->wave.speed)
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DEF_ATTR_RD_SIMPLE(Sprite, WavePhase, float, p->wave.phase)
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DEF_ATTR_SIMPLE(Sprite, BushOpacity, int, p->bushOpacity)
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DEF_ATTR_SIMPLE(Sprite, Opacity, int, p->opacity)
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DEF_ATTR_SIMPLE(Sprite, Color, Color*, p->color)
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DEF_ATTR_SIMPLE(Sprite, Tone, Tone*, p->tone)
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#ifdef RGSS2
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DEF_ATTR_RD_SIMPLE(Sprite, Width, int, p->srcRect->width)
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DEF_ATTR_RD_SIMPLE(Sprite, Height, int, p->srcRect->height)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveAmp, int, p->wave.amp)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveLength, int, p->wave.length)
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DEF_ATTR_RD_SIMPLE(Sprite, WaveSpeed, int, p->wave.speed)
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DEF_ATTR_RD_SIMPLE(Sprite, WavePhase, float, p->wave.phase)
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#endif
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void Sprite::setBitmap(Bitmap *bitmap)
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{
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if (p->bitmap == bitmap)
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@ -359,9 +344,7 @@ void Sprite::setBitmap(Bitmap *bitmap)
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p->onSrcRectChange();
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p->quad.setPosRect(p->srcRect->toFloatRect());
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#ifdef RGSS2
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p->wave.dirty = true;
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#endif
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}
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void Sprite::setSrcRect(Rect *rect)
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@ -478,8 +461,6 @@ void Sprite::setBlendType(int type)
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}
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}
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#ifdef RGSS2
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#define DEF_WAVE_SETTER(Name, name, type) \
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void Sprite::setWave##Name(type value) \
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{ \
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@ -505,8 +486,6 @@ void Sprite::update()
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p->wave.dirty = true;
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}
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#endif
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/* SceneElement */
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void Sprite::draw()
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{
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@ -560,14 +539,10 @@ void Sprite::draw()
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p->bitmap->bindTex(*base);
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#ifdef RGSS2
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if (p->wave.active)
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p->wave.qArray.draw();
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else
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p->quad.draw();
|
||||
#else
|
||||
p->quad.draw();
|
||||
#endif
|
||||
|
||||
glState.blendMode.pop();
|
||||
}
|
||||
|
|
21
src/sprite.h
21
src/sprite.h
|
@ -41,6 +41,11 @@ public:
|
|||
Sprite(Viewport *viewport = 0);
|
||||
~Sprite();
|
||||
|
||||
int getWidth() const;
|
||||
int getHeight() const;
|
||||
|
||||
void update();
|
||||
|
||||
DECL_ATTR( Bitmap, Bitmap* )
|
||||
DECL_ATTR( SrcRect, Rect* )
|
||||
DECL_ATTR( X, int )
|
||||
|
@ -57,18 +62,10 @@ public:
|
|||
DECL_ATTR( BlendType, int )
|
||||
DECL_ATTR( Color, Color* )
|
||||
DECL_ATTR( Tone, Tone* )
|
||||
|
||||
#ifdef RGSS2
|
||||
int getWidth() const;
|
||||
int getHeight() const;
|
||||
|
||||
DECL_ATTR( WaveAmp, int )
|
||||
DECL_ATTR( WaveLength, int )
|
||||
DECL_ATTR( WaveSpeed, int )
|
||||
DECL_ATTR( WavePhase, float )
|
||||
|
||||
void update();
|
||||
#endif
|
||||
DECL_ATTR( WaveAmp, int )
|
||||
DECL_ATTR( WaveLength, int )
|
||||
DECL_ATTR( WaveSpeed, int )
|
||||
DECL_ATTR( WavePhase, float )
|
||||
|
||||
private:
|
||||
SpritePrivate *p;
|
||||
|
|
|
@ -113,8 +113,6 @@ Viewport::Viewport(Rect *rect)
|
|||
initViewport(rect->x, rect->y, rect->width, rect->height);
|
||||
}
|
||||
|
||||
#ifdef RGSS3
|
||||
|
||||
Viewport::Viewport()
|
||||
: SceneElement(*shState->screen()),
|
||||
sceneLink(this)
|
||||
|
@ -123,8 +121,6 @@ Viewport::Viewport()
|
|||
initViewport(0, 0, graphics.width(), graphics.height());
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void Viewport::initViewport(int x, int y, int width, int height)
|
||||
{
|
||||
p = new ViewportPrivate(x, y, width, height, this);
|
||||
|
@ -232,8 +228,6 @@ Viewport *ViewportElement::getViewport() const
|
|||
return m_viewport;
|
||||
}
|
||||
|
||||
#ifdef RGSS2
|
||||
|
||||
void ViewportElement::setViewport(Viewport *viewport)
|
||||
{
|
||||
m_viewport = viewport;
|
||||
|
@ -241,5 +235,3 @@ void ViewportElement::setViewport(Viewport *viewport)
|
|||
onViewportChange();
|
||||
onGeometryChange(scene->getGeometry());
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -34,11 +34,7 @@ class Viewport : public Scene, public SceneElement, public Flashable, public Dis
|
|||
public:
|
||||
Viewport(int x, int y, int width, int height);
|
||||
Viewport(Rect *rect);
|
||||
|
||||
#ifdef RGSS3
|
||||
Viewport();
|
||||
#endif
|
||||
|
||||
~Viewport();
|
||||
|
||||
DECL_ATTR( Rect, Rect* )
|
||||
|
@ -68,11 +64,7 @@ public:
|
|||
ViewportElement(Viewport *viewport = 0, int z = 0, bool isSprite = false);
|
||||
ViewportElement(Viewport *viewport, int z, unsigned int cStamp);
|
||||
|
||||
Viewport *getViewport() const;
|
||||
|
||||
#ifdef RGSS2
|
||||
void setViewport(Viewport *viewport = 0);
|
||||
#endif
|
||||
DECL_ATTR( Viewport, Viewport* )
|
||||
|
||||
protected:
|
||||
virtual void onViewportChange() {}
|
||||
|
|
Loading…
Reference in New Issue