Rename 'Tex' to 'TEX' for consistency
This commit is contained in:
parent
ba3b904f34
commit
b151a22f6e
13 changed files with 128 additions and 128 deletions
|
@ -85,7 +85,7 @@ void FragShader::setVec4Uniform(GLint location, const Vec4 &vec)
|
|||
glUniform4f(location, vec.x, vec.y, vec.z, vec.w);
|
||||
}
|
||||
|
||||
void FragShader::setTexUniform(GLint location, unsigned unitIndex, Tex::ID texture)
|
||||
void FragShader::setTexUniform(GLint location, unsigned unitIndex, TEX::ID texture)
|
||||
{
|
||||
GLenum texUnit = GL_TEXTURE0 + unitIndex;
|
||||
|
||||
|
@ -108,17 +108,17 @@ TransShader::TransShader()
|
|||
GET_U(vague);
|
||||
}
|
||||
|
||||
void TransShader::setCurrentScene(Tex::ID tex)
|
||||
void TransShader::setCurrentScene(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_currentScene, 0, tex);
|
||||
}
|
||||
|
||||
void TransShader::setFrozenScene(Tex::ID tex)
|
||||
void TransShader::setFrozenScene(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_frozenScene, 1, tex);
|
||||
}
|
||||
|
||||
void TransShader::setTransMap(Tex::ID tex)
|
||||
void TransShader::setTransMap(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_transMap, 2, tex);
|
||||
}
|
||||
|
@ -144,12 +144,12 @@ SimpleTransShader::SimpleTransShader()
|
|||
GET_U(prog);
|
||||
}
|
||||
|
||||
void SimpleTransShader::setCurrentScene(Tex::ID tex)
|
||||
void SimpleTransShader::setCurrentScene(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_currentScene, 0, tex);
|
||||
}
|
||||
|
||||
void SimpleTransShader::setFrozenScene(Tex::ID tex)
|
||||
void SimpleTransShader::setFrozenScene(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_frozenScene, 1, tex);
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ void HueShader::setHueAdjust(float value)
|
|||
glUniform1f(u_hueAdjust, value);
|
||||
}
|
||||
|
||||
void HueShader::setInputTexture(Tex::ID tex)
|
||||
void HueShader::setInputTexture(TEX::ID tex)
|
||||
{
|
||||
setTexUniform(u_inputTexture, 0, tex);
|
||||
}
|
||||
|
@ -254,7 +254,7 @@ void BltShader::setSource()
|
|||
glUniform1i(u_source, 0);
|
||||
}
|
||||
|
||||
void BltShader::setDestination(const Tex::ID value)
|
||||
void BltShader::setDestination(const TEX::ID value)
|
||||
{
|
||||
setTexUniform(u_destination, 1, value);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue