Rename 'Tex' to 'TEX' for consistency

This commit is contained in:
Jonas Kulla 2013-09-06 12:26:41 +02:00
parent ba3b904f34
commit b151a22f6e
13 changed files with 128 additions and 128 deletions

View file

@ -42,7 +42,7 @@
struct BitmapPrivate
{
TexFBO tex;
TEXFBO tex;
/* 'setPixel()' calls are cached and executed
* in batches on 'flush()' */
@ -57,8 +57,8 @@ struct BitmapPrivate
void bindTextureWithMatrix()
{
Tex::bind(tex.tex);
Tex::bindMatrix(tex.width, tex.height);
TEX::bind(tex.tex);
TEX::bindMatrix(tex.width, tex.height);
}
void bindFBO()
@ -88,7 +88,7 @@ struct BitmapPrivate
if (pointArray.count() == 0)
return;
Tex::unbind();
TEX::unbind();
bindFBO();
pushSetViewport();
glState.blendMode.pushSet(BlendNone);
@ -139,7 +139,7 @@ Bitmap::Bitmap(const char *filename)
if (!imgSurf)
throw Exception(Exception::SDLError, "SDL: %s", SDL_GetError());
TexFBO tex;
TEXFBO tex;
p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888);
@ -148,8 +148,8 @@ Bitmap::Bitmap(const char *filename)
p = new BitmapPrivate;
p->tex = tex;
Tex::bind(p->tex.tex);
Tex::uploadImage(p->tex.width, p->tex.height, imgSurf->pixels, GL_RGBA);
TEX::bind(p->tex.tex);
TEX::uploadImage(p->tex.width, p->tex.height, imgSurf->pixels, GL_RGBA);
SDL_FreeSurface(imgSurf);
}
@ -159,7 +159,7 @@ Bitmap::Bitmap(int width, int height)
if (width <= 0 || height <= 0)
throw Exception(Exception::RGSSError, "failed to create bitmap");
TexFBO tex = gState->texPool().request(width, height);
TEXFBO tex = gState->texPool().request(width, height);
p = new BitmapPrivate;
p->tex = tex;
@ -237,7 +237,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
float normOpacity = (float) opacity / 255.0f;
TexFBO &gpTex = gState->gpTexFBO(destRect.w, destRect.h);
TEXFBO &gpTex = gState->gpTexFBO(destRect.w, destRect.h);
FBO::bind(gpTex.fbo, FBO::Draw);
FBO::bind(p->tex.fbo, FBO::Read);
@ -322,7 +322,7 @@ void Bitmap::gradientFillRect(const IntRect &rect,
quad.setPosRect(rect);
Tex::unbind();
TEX::unbind();
p->bindFBO();
p->pushSetViewport();
@ -401,7 +401,7 @@ void Bitmap::hueChange(int hue)
flush();
TexFBO newTex = gState->texPool().request(width(), height());
TEXFBO newTex = gState->texPool().request(width(), height());
FloatRect texRect(rect());
@ -419,7 +419,7 @@ void Bitmap::hueChange(int hue)
shader.setInputTexture(p->tex.tex);
FBO::bind(newTex.fbo);
Tex::bindMatrix(width(), height());
TEX::bindMatrix(width(), height());
p->pushSetViewport();
p->blitQuad(quad);
@ -500,7 +500,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
{
/* Aquire a partial copy of the destination
* buffer we're about to render to */
TexFBO &gpTex2 = gState->gpTexFBO(posRect.w, posRect.h);
TEXFBO &gpTex2 = gState->gpTexFBO(posRect.w, posRect.h);
FBO::bind(gpTex2.fbo, FBO::Draw);
FBO::bind(p->tex.fbo, FBO::Read);
@ -519,8 +519,8 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
}
gState->bindTex();
Tex::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
Tex::setSmooth(true);
TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
TEX::setSmooth(true);
Quad &quad = gState->gpQuad();
quad.setTexRect(FloatRect(0, 0, txtSurf->w, txtSurf->h));
@ -563,7 +563,7 @@ void Bitmap::flush() const
p->flushPoints();
}
TexFBO &Bitmap::getGLTypes()
TEXFBO &Bitmap::getGLTypes()
{
return p->tex;
}