Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer, so don't take references to those buffers until after rendering. Fixes #199
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@ -714,6 +714,9 @@ void Graphics::transition(int duration,
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setBrightness(255);
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setBrightness(255);
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/* Capture new scene */
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p->screen.composite();
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/* The PP frontbuffer will hold the current scene after the
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/* The PP frontbuffer will hold the current scene after the
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* composition step. Since the backbuffer is unused during
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* composition step. Since the backbuffer is unused during
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* the transition, we can reuse it as the target buffer for
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* the transition, we can reuse it as the target buffer for
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@ -721,9 +724,6 @@ void Graphics::transition(int duration,
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TEXFBO ¤tScene = p->screen.getPP().frontBuffer();
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TEXFBO ¤tScene = p->screen.getPP().frontBuffer();
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TEXFBO &transBuffer = p->screen.getPP().backBuffer();
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TEXFBO &transBuffer = p->screen.getPP().backBuffer();
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/* Capture new scene */
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p->screen.composite();
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/* If no transition bitmap is provided,
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/* If no transition bitmap is provided,
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* we can use a simplified shader */
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* we can use a simplified shader */
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TransShader &transShader = shState->shaders().trans;
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TransShader &transShader = shState->shaders().trans;
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