Use EXT version of gl functions

This commit is contained in:
Jonas Kulla 2013-09-06 14:37:28 +02:00
parent ef6bacf201
commit abc927c91d
3 changed files with 19 additions and 19 deletions

View File

@ -519,7 +519,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
}
gState->bindTex();
TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA_EXT);
TEX::setSmooth(true);
Quad &quad = gState->gpQuad();

View File

@ -166,26 +166,26 @@ namespace FBO
inline ID gen()
{
ID id;
glGenFramebuffers(1, &id.gl);
glGenFramebuffersEXT(1, &id.gl);
return id;
}
inline void del(ID id)
{
glDeleteFramebuffers(1, &id.gl);
glDeleteFramebuffersEXT(1, &id.gl);
}
inline void bind(ID id, Mode mode = Default)
{
static const GLenum modes[] =
{
GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER,
GL_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_EXT,
GL_READ_FRAMEBUFFER_EXT,
GL_FRAMEBUFFER_EXT
};
glBindFramebuffer(modes[mode], id.gl);
glBindFramebufferEXT(modes[mode], id.gl);
}
inline void unbind(Mode mode = Default)
@ -195,12 +195,12 @@ namespace FBO
inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
}
inline void setTarget(RBO::ID target, unsigned colorAttach = 0)
{
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl);
}
inline void blit(int srcX, int srcY,
@ -208,7 +208,7 @@ namespace FBO
int dstX, int dstY,
int dstW, int dstH)
{
glBlitFramebuffer(srcX, srcY, srcX+srcW, srcY+srcH,
glBlitFramebufferEXT(srcX, srcY, srcX+srcW, srcY+srcH,
dstX, dstY, dstX+dstW, dstY+dstH,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}

View File

@ -69,20 +69,20 @@ void GLBlendMode::apply(const BlendType &value)
case BlendNormal :
glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
break;
case BlendAddition :
glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE,
glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
GL_ONE, GL_ONE);
break;
case BlendSubstraction :
// FIXME Alpha calculation is untested
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE,
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT_EXT);
glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
GL_ONE, GL_ONE);
break;
}