Use EXT version of gl functions

This commit is contained in:
Jonas Kulla 2013-09-06 14:37:28 +02:00
parent ef6bacf201
commit abc927c91d
3 changed files with 19 additions and 19 deletions

View File

@ -519,7 +519,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
} }
gState->bindTex(); gState->bindTex();
TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA); TEX::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA_EXT);
TEX::setSmooth(true); TEX::setSmooth(true);
Quad &quad = gState->gpQuad(); Quad &quad = gState->gpQuad();

View File

@ -166,26 +166,26 @@ namespace FBO
inline ID gen() inline ID gen()
{ {
ID id; ID id;
glGenFramebuffers(1, &id.gl); glGenFramebuffersEXT(1, &id.gl);
return id; return id;
} }
inline void del(ID id) inline void del(ID id)
{ {
glDeleteFramebuffers(1, &id.gl); glDeleteFramebuffersEXT(1, &id.gl);
} }
inline void bind(ID id, Mode mode = Default) inline void bind(ID id, Mode mode = Default)
{ {
static const GLenum modes[] = static const GLenum modes[] =
{ {
GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_EXT,
GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_EXT,
GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
}; };
glBindFramebuffer(modes[mode], id.gl); glBindFramebufferEXT(modes[mode], id.gl);
} }
inline void unbind(Mode mode = Default) inline void unbind(Mode mode = Default)
@ -195,12 +195,12 @@ namespace FBO
inline void setTarget(TEX::ID target, unsigned colorAttach = 0) inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
{ {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0); glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
} }
inline void setTarget(RBO::ID target, unsigned colorAttach = 0) inline void setTarget(RBO::ID target, unsigned colorAttach = 0)
{ {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_RENDERBUFFER, target.gl);
} }
inline void blit(int srcX, int srcY, inline void blit(int srcX, int srcY,
@ -208,9 +208,9 @@ namespace FBO
int dstX, int dstY, int dstX, int dstY,
int dstW, int dstH) int dstW, int dstH)
{ {
glBlitFramebuffer(srcX, srcY, srcX+srcW, srcY+srcH, glBlitFramebufferEXT(srcX, srcY, srcX+srcW, srcY+srcH,
dstX, dstY, dstX+dstW, dstY+dstH, dstX, dstY, dstX+dstW, dstY+dstH,
GL_COLOR_BUFFER_BIT, GL_NEAREST); GL_COLOR_BUFFER_BIT, GL_NEAREST);
} }
inline void blit(int srcX, int srcY, inline void blit(int srcX, int srcY,

View File

@ -69,21 +69,21 @@ void GLBlendMode::apply(const BlendType &value)
case BlendNormal : case BlendNormal :
glBlendEquation(GL_FUNC_ADD); glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE, GL_ONE_MINUS_SRC_ALPHA); GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
break; break;
case BlendAddition : case BlendAddition :
glBlendEquation(GL_FUNC_ADD); glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
GL_ONE, GL_ONE); GL_ONE, GL_ONE);
break; break;
case BlendSubstraction : case BlendSubstraction :
// FIXME Alpha calculation is untested // FIXME Alpha calculation is untested
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); glBlendEquation(GL_FUNC_REVERSE_SUBTRACT_EXT);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE,
GL_ONE, GL_ONE); GL_ONE, GL_ONE);
break; break;
} }
} }