Rename 'resetInput' to 'resetInputStates'
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					 2 changed files with 5 additions and 5 deletions
				
			
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			@ -93,7 +93,7 @@ void EventThread::process(RGSSThreadData &rtData)
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				break;
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			case SDL_WINDOWEVENT_FOCUS_LOST :
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				resetInput();
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				resetInputStates();
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				break;
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			}
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			break;
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			@ -159,7 +159,7 @@ void EventThread::process(RGSSThreadData &rtData)
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			break;
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		case SDL_JOYDEVICEREMOVED :
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			resetInput();
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			resetInputStates();
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			break;
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		case SDL_MOUSEBUTTONDOWN :
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			@ -196,7 +196,7 @@ void EventThread::cleanup()
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	}
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}
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void EventThread::resetInput()
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void EventThread::resetInputStates()
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{
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	memset(&keyStates, 0, sizeof(keyStates));
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	memset(&joyState, 0, sizeof(joyState));
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			@ -250,7 +250,7 @@ void EventThread::showMessageBox(const char *body, int flags)
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	/* Keep repainting screen while box is open */
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	gState->graphics().repaintWait(&msgBoxDone);
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	/* Prevent endless loops */
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	resetInput();
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	resetInputStates();
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}
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bool EventThread::getFullscreen()
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			@ -77,7 +77,7 @@ public:
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	void showMessageBox(const char *body, int flags = 0);
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private:
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	void resetInput();
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	void resetInputStates();
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	void setFullscreen(SDL_Window *, bool mode);
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	bool fullscreen;
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	volatile bool msgBoxDone;
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