Bitmap: Add #v_flip / #h_flip methods

This commit is contained in:
Amaryllis Kulla 2022-02-01 21:47:07 +01:00
parent 1c2dc115b8
commit a651639524
4 changed files with 76 additions and 0 deletions

View file

@ -259,6 +259,34 @@ struct BitmapPrivate
glState.viewport.pop();
}
void flip(const IntRect &srcRect)
{
TEXFBO newTex = shState->texPool().request(gl.width, gl.height);
SimpleShader &shader = shState->shaders().simple;
shader.bind();
shader.setTexOffsetX(0);
bindTexture(shader);
Quad &quad = shState->gpQuad();
quad.setTexPosRect(srcRect, IntRect(0, 0, gl.width, gl.height));
quad.setColor(Vec4(1, 1, 1, 1));
glState.blend.pushSet(false);
pushSetViewport(shader);
FBO::bind(newTex.fbo);
blitQuad(quad);
popViewport();
glState.blend.pop();
shState->texPool().release(gl);
gl = newTex;
onModified();
}
};
struct BitmapOpenHandler : FileSystem::OpenHandler
@ -1410,6 +1438,22 @@ void Bitmap::writeToPng(const char *filename)
IMG_SavePNG(p->surface, filename);
}
void Bitmap::vFlip()
{
guardDisposed();
GUARD_MEGA;
p->flip(IntRect(0, p->gl.height, p->gl.width, -p->gl.height));
}
void Bitmap::hFlip()
{
guardDisposed();
GUARD_MEGA;
p->flip(IntRect(p->gl.width, 0, -p->gl.width, p->gl.height));
}
TEXFBO &Bitmap::getGLTypes()
{
return p->gl;