GLMeta: Add framebuffer blitting support

This commit is contained in:
Jonas Kulla 2014-07-16 04:48:40 +02:00
parent 7ad6b7b5df
commit a26c73930d
9 changed files with 225 additions and 181 deletions

View file

@ -294,17 +294,17 @@ TransShader::TransShader()
void TransShader::setCurrentScene(TEX::ID tex)
{
setTexUniform(u_currentScene, 0, tex);
setTexUniform(u_currentScene, 1, tex);
}
void TransShader::setFrozenScene(TEX::ID tex)
{
setTexUniform(u_frozenScene, 1, tex);
setTexUniform(u_frozenScene, 2, tex);
}
void TransShader::setTransMap(TEX::ID tex)
{
setTexUniform(u_transMap, 2, tex);
setTexUniform(u_transMap, 3, tex);
}
void TransShader::setProg(float value)
@ -331,12 +331,12 @@ SimpleTransShader::SimpleTransShader()
void SimpleTransShader::setCurrentScene(TEX::ID tex)
{
setTexUniform(u_currentScene, 0, tex);
setTexUniform(u_currentScene, 1, tex);
}
void SimpleTransShader::setFrozenScene(TEX::ID tex)
{
setTexUniform(u_frozenScene, 1, tex);
setTexUniform(u_frozenScene, 2, tex);
}
void SimpleTransShader::setProg(float value)