Move GL state initialization into GLState
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@ -131,6 +131,9 @@ GLState::Caps::Caps()
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GLState::GLState()
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GLState::GLState()
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{
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{
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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clearColor.init(Vec4(0, 0, 0, 1));
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clearColor.init(Vec4(0, 0, 0, 1));
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blendMode.init(BlendNormal);
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blendMode.init(BlendNormal);
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scissorTest.init(false);
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scissorTest.init(false);
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@ -98,9 +98,6 @@ int rgssThreadFun(void *userdata)
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SDL_GL_SetSwapInterval(threadData->config.vsync ? 1 : 0);
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SDL_GL_SetSwapInterval(threadData->config.vsync ? 1 : 0);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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DebugLogger dLogger;
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DebugLogger dLogger;
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GlobalState::initInstance(threadData);
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GlobalState::initInstance(threadData);
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