Don't use relative paths when #including xxd output
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#include "../liberation.ttf.xxd"
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#include "liberation.ttf.xxd"
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@ -28,25 +28,25 @@
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#include <string.h>
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#include <iostream>
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#include "../sprite.frag.xxd"
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#include "../hue.frag.xxd"
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#include "../trans.frag.xxd"
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#include "../transSimple.frag.xxd"
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#include "../bitmapBlit.frag.xxd"
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#include "../plane.frag.xxd"
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#include "../simple.frag.xxd"
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#include "../simpleColor.frag.xxd"
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#include "../simpleAlpha.frag.xxd"
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#include "../flashMap.frag.xxd"
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#include "../simple.vert.xxd"
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#include "../simpleColor.vert.xxd"
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#include "../sprite.vert.xxd"
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#include "../tilemap.vert.xxd"
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#include "../blur.frag.xxd"
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#include "../simpleMatrix.vert.xxd"
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#include "../blurH.vert.xxd"
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#include "../blurV.vert.xxd"
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#include "../tilemapvx.vert.xxd"
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#include "sprite.frag.xxd"
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#include "hue.frag.xxd"
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#include "trans.frag.xxd"
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#include "transSimple.frag.xxd"
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#include "bitmapBlit.frag.xxd"
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#include "plane.frag.xxd"
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#include "simple.frag.xxd"
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#include "simpleColor.frag.xxd"
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#include "simpleAlpha.frag.xxd"
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#include "flashMap.frag.xxd"
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#include "simple.vert.xxd"
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#include "simpleColor.vert.xxd"
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#include "sprite.vert.xxd"
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#include "tilemap.vert.xxd"
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#include "blur.frag.xxd"
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#include "simpleMatrix.vert.xxd"
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#include "blurH.vert.xxd"
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#include "blurV.vert.xxd"
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#include "tilemapvx.vert.xxd"
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#define INIT_SHADER(vert, frag, name) \
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