doc: Add MKXP.mouse_in_window
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@ -39,5 +39,10 @@ dataPathOrg=dancingdragon
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dataPathApp=skyborn
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dataPathApp=skyborn
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```
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```
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## MKXP.mouse_in_window()
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returns: Boolean
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Returns true if the mouse cursor is currently within the game window, false otherwise.
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## Arbitrary key states
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## Arbitrary key states
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Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed.
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Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed.
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