doc: Add MKXP.mouse_in_window
This commit is contained in:
		
							parent
							
								
									a651639524
								
							
						
					
					
						commit
						985cf1ad4b
					
				
					 1 changed files with 5 additions and 0 deletions
				
			
		| 
						 | 
				
			
			@ -39,5 +39,10 @@ dataPathOrg=dancingdragon
 | 
			
		|||
dataPathApp=skyborn
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## MKXP.mouse_in_window()
 | 
			
		||||
returns: Boolean
 | 
			
		||||
 | 
			
		||||
Returns true if the mouse cursor is currently within the game window, false otherwise.
 | 
			
		||||
 | 
			
		||||
## Arbitrary key states
 | 
			
		||||
Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue