MRI: add option to use a script's name as filename

This commit is contained in:
cremno 2014-04-11 18:11:32 +02:00
parent 8bc17a9a98
commit 95c112bbe4
4 changed files with 24 additions and 5 deletions

View file

@ -49,7 +49,8 @@ Config::Config()
gameFolder("."),
anyAltToggleFS(false),
allowSymlinks(false),
pathCache(true)
pathCache(true),
useScriptNames(false)
{}
void Config::read(int argc, char *argv[])
@ -72,7 +73,8 @@ void Config::read(int argc, char *argv[])
PO_DESC(allowSymlinks, bool) \
PO_DESC(iconPath, std::string) \
PO_DESC(customScript, std::string) \
PO_DESC(pathCache, bool)
PO_DESC(pathCache, bool) \
PO_DESC(useScriptNames, bool)
// Not gonna take your shit boost
#define GUARD_ALL( exp ) try { exp } catch(...) {}

View file

@ -51,6 +51,8 @@ struct Config
std::string iconPath;
bool useScriptNames;
std::string customScript;
std::vector<std::string> rtps;