Spacing
This commit is contained in:
parent
e9cf77dbce
commit
953f903149
|
@ -87,12 +87,12 @@ static Sides<IntRect> scrollArrowSrc =
|
||||||
/* Cycling */
|
/* Cycling */
|
||||||
static unsigned char cursorAniAlpha[] =
|
static unsigned char cursorAniAlpha[] =
|
||||||
{
|
{
|
||||||
/* Fade out */
|
/* Fade out */
|
||||||
0xFF, 0xF7, 0xEF, 0xE7, 0xDF, 0xD7, 0xCF, 0xC7,
|
0xFF, 0xF7, 0xEF, 0xE7, 0xDF, 0xD7, 0xCF, 0xC7,
|
||||||
0xBF, 0xB7, 0xAF, 0xA7, 0x9F, 0x97, 0x8F, 0x87,
|
0xBF, 0xB7, 0xAF, 0xA7, 0x9F, 0x97, 0x8F, 0x87,
|
||||||
/* Fade in */
|
/* Fade in */
|
||||||
0x7F, 0x87, 0x8F, 0x97, 0x9F, 0xA7, 0xAF, 0xB7,
|
0x7F, 0x87, 0x8F, 0x97, 0x9F, 0xA7, 0xAF, 0xB7,
|
||||||
0xBF, 0xC7, 0xCF, 0xD7, 0xDF, 0xE7, 0xEF, 0xF7
|
0xBF, 0xC7, 0xCF, 0xD7, 0xDF, 0xE7, 0xEF, 0xF7
|
||||||
};
|
};
|
||||||
|
|
||||||
static elementsN(cursorAniAlpha);
|
static elementsN(cursorAniAlpha);
|
||||||
|
@ -100,10 +100,10 @@ static elementsN(cursorAniAlpha);
|
||||||
/* Cycling */
|
/* Cycling */
|
||||||
static unsigned char pauseAniQuad[] =
|
static unsigned char pauseAniQuad[] =
|
||||||
{
|
{
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
1, 1, 1, 1, 1, 1, 1, 1,
|
1, 1, 1, 1, 1, 1, 1, 1,
|
||||||
2, 2, 2, 2, 2, 2, 2, 2,
|
2, 2, 2, 2, 2, 2, 2, 2,
|
||||||
3, 3, 3, 3, 3, 3, 3, 3
|
3, 3, 3, 3, 3, 3, 3, 3
|
||||||
};
|
};
|
||||||
|
|
||||||
static elementsN(pauseAniQuad);
|
static elementsN(pauseAniQuad);
|
||||||
|
@ -111,9 +111,9 @@ static elementsN(pauseAniQuad);
|
||||||
/* No cycle */
|
/* No cycle */
|
||||||
static unsigned char pauseAniAlpha[] =
|
static unsigned char pauseAniAlpha[] =
|
||||||
{
|
{
|
||||||
0x00, 0x20, 0x40, 0x60,
|
0x00, 0x20, 0x40, 0x60,
|
||||||
0x80, 0xA0, 0xC0, 0xE0,
|
0x80, 0xA0, 0xC0, 0xE0,
|
||||||
0xFF
|
0xFF
|
||||||
};
|
};
|
||||||
|
|
||||||
static elementsN(pauseAniAlpha);
|
static elementsN(pauseAniAlpha);
|
||||||
|
@ -497,7 +497,7 @@ struct WindowPrivate
|
||||||
{
|
{
|
||||||
pauseAniVert.vert = &vert[i*4];
|
pauseAniVert.vert = &vert[i*4];
|
||||||
i += Quad::setTexPosRect(&vert[i*4], pauseAniSrc[pauseAniQuad[pauseAniQuadIdx]],
|
i += Quad::setTexPosRect(&vert[i*4], pauseAniSrc[pauseAniQuad[pauseAniQuadIdx]],
|
||||||
FloatRect((size.x - 16) / 2, size.y - 16, 16, 16));
|
FloatRect((size.x - 16) / 2, size.y - 16, 16, 16));
|
||||||
}
|
}
|
||||||
|
|
||||||
controlsQuadArray.commit();
|
controlsQuadArray.commit();
|
||||||
|
|
Loading…
Reference in New Issue