Config: Properly use windowTitle everywhere instead of game.title
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2f81fbbf4b
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@ -296,14 +296,14 @@ void EventThread::process(RGSSThreadData &rtData)
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if (fullscreen)
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{
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/* Prevent fullscreen flicker */
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strncpy(pendingTitle, rtData.config.game.title.c_str(),
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strncpy(pendingTitle, rtData.config.windowTitle.c_str(),
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sizeof(pendingTitle));
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havePendingTitle = true;
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break;
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}
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SDL_SetWindowTitle(win, rtData.config.game.title.c_str());
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SDL_SetWindowTitle(win, rtData.config.windowTitle.c_str());
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}
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break;
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@ -410,7 +410,7 @@ void EventThread::process(RGSSThreadData &rtData)
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case REQUEST_MESSAGEBOX :
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SDL_ShowSimpleMessageBox(event.user.code,
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rtData.config.game.title.c_str(),
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rtData.config.windowTitle.c_str(),
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(const char*) event.user.data1, win);
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free(event.user.data1);
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msgBoxDone.set();
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@ -429,7 +429,7 @@ void EventThread::process(RGSSThreadData &rtData)
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break;
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snprintf(buffer, sizeof(buffer), "%s - %d FPS",
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rtData.config.game.title.c_str(), event.user.code);
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rtData.config.windowTitle.c_str(), event.user.code);
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/* Updating the window title in fullscreen
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* mode seems to cause flickering */
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@ -353,13 +353,13 @@ int main(int argc, char *argv[])
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if (rtData.rqTermAck)
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SDL_WaitThread(rgssThread, 0);
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else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.game.title.c_str(),
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.windowTitle.c_str(),
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"The RGSS script seems to be stuck and mkxp will now force quit", win);
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if (!rtData.rgssErrorMsg.empty())
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{
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Debug() << rtData.rgssErrorMsg;
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.game.title.c_str(),
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.windowTitle.c_str(),
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rtData.rgssErrorMsg.c_str(), win);
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}
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