TexPool: Fix wrong total memory consumption calculation
The byte count of textures released into the pool was erroneously added twice to the total byte count.
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@ -196,7 +196,6 @@ void TexPool::release(TEXFBO &obj)
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CNodeList &bucket = p->poolHash[size];
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CNodeList &bucket = p->poolHash[size];
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bucket.append(cnode);
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bucket.append(cnode);
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p->memSize += byteCount(size);
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++p->objCount;
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++p->objCount;
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// qDebug() << "TexPool: <!+> (" << obj.width << obj.height << ") Current size:" << p->memSize;
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// qDebug() << "TexPool: <!+> (" << obj.width << obj.height << ") Current size:" << p->memSize;
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