Implement RGSS2 Window class (WindowVX)

This commit is contained in:
Jonas Kulla 2014-08-12 21:50:59 +02:00
parent d654fb7dd6
commit 91d19d0a73
6 changed files with 1292 additions and 2 deletions

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@ -29,6 +29,7 @@
class SceneElement;
class Viewport;
class WindowVX;
class Window;
struct ScanRow;
struct TilemapPrivate;
@ -63,6 +64,7 @@ protected:
friend class SceneElement;
friend class Window;
friend class WindowVX;
friend struct ScanRow;
};

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src/windowvx.cpp Normal file

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76
src/windowvx.h Normal file
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@ -0,0 +1,76 @@
/*
** window-vx.h
**
** This file is part of mkxp.
**
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WINDOWVX_H
#define WINDOWVX_H
#include "viewport.h"
#include "disposable.h"
#include "util.h"
class Bitmap;
struct Rect;
struct Tone;
struct WindowVXPrivate;
class WindowVX : public ViewportElement, public Disposable
{
public:
WindowVX(Viewport *viewport = 0);
WindowVX(int x, int y, int width, int height);
~WindowVX();
void update();
void move(int x, int y, int width, int height);
bool isOpen() const;
bool isClosed() const;
DECL_ATTR( Windowskin, Bitmap* )
DECL_ATTR( Contents, Bitmap* )
DECL_ATTR( CursorRect, Rect* )
DECL_ATTR( Active, bool )
DECL_ATTR( ArrowsVisible, bool )
DECL_ATTR( Pause, bool )
DECL_ATTR( X, int )
DECL_ATTR( Y, int )
DECL_ATTR( Width, int )
DECL_ATTR( Height, int )
DECL_ATTR( OX, int )
DECL_ATTR( OY, int )
DECL_ATTR( Padding, int )
DECL_ATTR( PaddingBottom, int )
DECL_ATTR( Opacity, int )
DECL_ATTR( BackOpacity, int )
DECL_ATTR( ContentsOpacity, int )
DECL_ATTR( Openness, int )
DECL_ATTR( Tone, Tone* )
private:
WindowVXPrivate *p;
void draw();
void onGeometryChange(const Scene::Geometry &);
};
#endif // WINDOWVX_H