Implement RGSS2 Window class (WindowVX)
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6 changed files with 1292 additions and 2 deletions
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@ -29,6 +29,7 @@
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class SceneElement;
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class Viewport;
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class WindowVX;
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class Window;
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struct ScanRow;
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struct TilemapPrivate;
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@ -63,6 +64,7 @@ protected:
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friend class SceneElement;
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friend class Window;
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friend class WindowVX;
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friend struct ScanRow;
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};
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1041
src/windowvx.cpp
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1041
src/windowvx.cpp
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76
src/windowvx.h
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76
src/windowvx.h
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/*
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** window-vx.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WINDOWVX_H
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#define WINDOWVX_H
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#include "viewport.h"
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#include "disposable.h"
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#include "util.h"
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class Bitmap;
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struct Rect;
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struct Tone;
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struct WindowVXPrivate;
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class WindowVX : public ViewportElement, public Disposable
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{
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public:
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WindowVX(Viewport *viewport = 0);
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WindowVX(int x, int y, int width, int height);
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~WindowVX();
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void update();
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void move(int x, int y, int width, int height);
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bool isOpen() const;
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bool isClosed() const;
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DECL_ATTR( Windowskin, Bitmap* )
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DECL_ATTR( Contents, Bitmap* )
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DECL_ATTR( CursorRect, Rect* )
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DECL_ATTR( Active, bool )
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DECL_ATTR( ArrowsVisible, bool )
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DECL_ATTR( Pause, bool )
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DECL_ATTR( X, int )
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DECL_ATTR( Y, int )
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DECL_ATTR( Width, int )
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DECL_ATTR( Height, int )
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DECL_ATTR( OX, int )
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DECL_ATTR( OY, int )
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DECL_ATTR( Padding, int )
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DECL_ATTR( PaddingBottom, int )
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DECL_ATTR( Opacity, int )
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DECL_ATTR( BackOpacity, int )
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DECL_ATTR( ContentsOpacity, int )
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DECL_ATTR( Openness, int )
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DECL_ATTR( Tone, Tone* )
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private:
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WindowVXPrivate *p;
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void draw();
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void onGeometryChange(const Scene::Geometry &);
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};
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#endif // WINDOWVX_H
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