Check if RMXP script pack path was read from Game.ini
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					 2 changed files with 15 additions and 3 deletions
				
			
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			@ -166,6 +166,12 @@ static void runRMXPScripts()
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{
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	const QByteArray &scriptPack = gState->rtData().config.game.scripts;
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	if (scriptPack.isEmpty())
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	{
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		showMsg("No game scripts specified (missing Game.ini?)");
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		return;
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	}
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	if (!gState->fileSystem().exists(scriptPack.constData()))
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	{
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		showMsg("Unable to open '" + scriptPack + "'");
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			@ -225,9 +225,15 @@ runCustomScript(mrb_state *mrb, mrbc_context *ctx, const char *filename)
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static void
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runRMXPScripts(mrb_state *mrb, mrbc_context *ctx)
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{
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	const QByteArray &scriptLoc = gState->rtData().config.game.scripts;
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	const QByteArray &scriptPack = gState->rtData().config.game.scripts;
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	if (!gState->fileSystem().exists(scriptLoc.constData()))
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	if (scriptPack.isEmpty())
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	{
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		showError("No game scripts specified (missing Game.ini?)");
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		return;
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	}
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	if (!gState->fileSystem().exists(scriptPack.constData()))
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	{
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		showError("Unable to open '" + scriptLoc + "'");
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		return;
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			@ -237,7 +243,7 @@ runRMXPScripts(mrb_state *mrb, mrbc_context *ctx)
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	mrb_state *scriptMrb = mrb_open();
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	SDL_RWops ops;
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	gState->fileSystem().openRead(ops, scriptLoc.constData());
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	gState->fileSystem().openRead(ops, scriptPack.constData());
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	mrb_value scriptArray = marshalLoadInt(scriptMrb, &ops);
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	SDL_RWclose(&ops);
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