Plane, Sprite: Fix Bitmap flushes in draw handler

Comparing the current SceneElement classes to the earlier
written documentation actually immediatelly exposed some
bugs. Yay! :D
This commit is contained in:
Jonas Kulla 2013-10-17 15:28:55 +02:00
parent 52dd1dbe2f
commit 82e2901726
2 changed files with 37 additions and 10 deletions

View File

@ -33,6 +33,8 @@
#include "shader.h"
#include "glstate.h"
#include <sigc++/connection.h>
struct PlanePrivate
{
Bitmap *bitmap;
@ -52,6 +54,8 @@ struct PlanePrivate
EtcTemps tmp;
sigc::connection prepareCon;
PlanePrivate()
: bitmap(0),
opacity(255),
@ -61,7 +65,15 @@ struct PlanePrivate
ox(0), oy(0),
zoomX(1), zoomY(1),
quadSourceDirty(false)
{}
{
prepareCon = shState->prepareDraw.connect
(sigc::mem_fun(this, &PlanePrivate::prepare));
}
~PlanePrivate()
{
prepareCon.disconnect();
}
void updateQuadSource()
{
@ -73,6 +85,18 @@ struct PlanePrivate
quad.setTexRect(srcRect);
}
void prepare()
{
if (quadSourceDirty)
{
updateQuadSource();
quadSourceDirty = false;
}
if (bitmap)
bitmap->flush();
}
};
Plane::Plane(Viewport *viewport)
@ -176,12 +200,6 @@ void Plane::draw()
if (!p->opacity)
return;
if (p->quadSourceDirty)
{
p->updateQuadSource();
p->quadSourceDirty = false;
}
ShaderBase *base;
if (p->color->hasEffect() || p->tone->hasEffect() || p->opacity != 255)
@ -210,7 +228,6 @@ void Plane::draw()
glState.blendMode.pushSet(p->blendType);
p->bitmap->flush();
p->bitmap->bindTex(*base);
TEX::setRepeat(true);

View File

@ -59,6 +59,8 @@ struct SpritePrivate
EtcTemps tmp;
sigc::connection prepareCon;
SpritePrivate()
: bitmap(0),
srcRect(&tmp.rect),
@ -73,11 +75,15 @@ struct SpritePrivate
{
updateSrcRectCon();
prepareCon = shState->prepareDraw.connect
(sigc::mem_fun(this, &SpritePrivate::prepare));
}
~SpritePrivate()
{
srcRectCon.disconnect();
prepareCon.disconnect();
}
void recomputeBushDepth()
@ -112,6 +118,12 @@ struct SpritePrivate
srcRectCon = srcRect->valueChanged.connect
(sigc::mem_fun(this, &SpritePrivate::onSrcRectChange));
}
void prepare()
{
if (bitmap)
bitmap->flush();
}
};
Sprite::Sprite(Viewport *viewport)
@ -313,8 +325,6 @@ void Sprite::draw()
if (emptyFlashFlag)
return;
p->bitmap->flush();
ShaderBase *base;
bool renderEffect = p->color->hasEffect() ||