Add Graphics#maximize_window
Works even if the window is not resizable by user. Requested by matias1lol.
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4 changed files with 28 additions and 0 deletions
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@ -80,6 +80,7 @@ enum
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{
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REQUEST_SETFULLSCREEN = 0,
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REQUEST_WINRESIZE,
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REQUEST_WINMAXIMIZE,
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REQUEST_MESSAGEBOX,
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REQUEST_SETCURSORVISIBLE,
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@ -459,6 +460,10 @@ void EventThread::process(RGSSThreadData &rtData)
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updateCursorState(cursorInWindow, gameScreen);
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break;
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case REQUEST_WINMAXIMIZE :
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SDL_MaximizeWindow(win);
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break;
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case UPDATE_FPS :
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if (rtData.config.printFPS)
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Debug() << "FPS:" << event.user.code;
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@ -622,6 +627,13 @@ void EventThread::requestWindowResize(int width, int height, bool recenter)
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SDL_PushEvent(&event);
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}
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void EventThread::requestWindowMaximize()
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{
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SDL_Event event;
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event.type = usrIdStart + REQUEST_WINMAXIMIZE;
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SDL_PushEvent(&event);
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}
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void EventThread::requestShowCursor(bool mode)
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{
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SDL_Event event;
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@ -89,6 +89,7 @@ public:
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/* Called from RGSS thread */
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void requestFullscreenMode(bool mode);
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void requestWindowResize(int width, int height, bool recenter = false);
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void requestWindowMaximize();
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void requestShowCursor(bool mode);
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void requestTerminate();
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