Viewport: Add zero arg constructor (RGSS3) and bind in MRI
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@ -32,6 +32,13 @@ RB_METHOD(viewportInitialize)
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{
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{
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Viewport *v;
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Viewport *v;
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#ifdef RGSS3
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if (argc == 0)
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{
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v = new Viewport();
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}
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else
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#endif
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if (argc == 1)
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if (argc == 1)
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{
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{
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/* The rect arg is only used to init the viewport,
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/* The rect arg is only used to init the viewport,
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@ -26,6 +26,7 @@
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#include "util.h"
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#include "util.h"
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#include "quad.h"
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#include "quad.h"
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#include "glstate.h"
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#include "glstate.h"
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#include "graphics.h"
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#include <SDL_rect.h>
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#include <SDL_rect.h>
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@ -112,6 +113,18 @@ Viewport::Viewport(Rect *rect)
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initViewport(rect->x, rect->y, rect->width, rect->height);
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initViewport(rect->x, rect->y, rect->width, rect->height);
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}
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}
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#ifdef RGSS3
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Viewport::Viewport()
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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const Graphics &graphics = shState->graphics();
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initViewport(0, 0, graphics.width(), graphics.height());
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}
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#endif
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void Viewport::initViewport(int x, int y, int width, int height)
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void Viewport::initViewport(int x, int y, int width, int height)
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{
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{
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p = new ViewportPrivate(x, y, width, height, this);
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p = new ViewportPrivate(x, y, width, height, this);
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@ -34,6 +34,11 @@ class Viewport : public Scene, public SceneElement, public Flashable, public Dis
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public:
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public:
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Viewport(int x, int y, int width, int height);
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Viewport(int x, int y, int width, int height);
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Viewport(Rect *rect);
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Viewport(Rect *rect);
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#ifdef RGSS3
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Viewport();
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#endif
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~Viewport();
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~Viewport();
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DECL_ATTR( Rect, Rect* )
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DECL_ATTR( Rect, Rect* )
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