Implement RGSS2 Tilemap class (TilemapVX)
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12 changed files with 1797 additions and 9 deletions
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@ -48,6 +48,7 @@
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#include "../simpleMatrix.vert.xxd"
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#include "../blurH.vert.xxd"
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#include "../blurV.vert.xxd"
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#include "../tilemapvx.vert.xxd"
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#endif
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@ -535,6 +536,21 @@ BlurShader::VPass::VPass()
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ShaderBase::init();
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}
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TilemapVXShader::TilemapVXShader()
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{
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INIT_SHADER(tilemapvx, simple, TilemapVXShader);
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ShaderBase::init();
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GET_U(aniOffset);
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}
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void TilemapVXShader::setAniOffset(const Vec2 &value)
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{
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gl.Uniform2f(u_aniOffset, value.x, value.y);
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}
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#endif
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