Update config
Add a missing dependency and properly explain all values in the config file
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README.md
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README.md
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@ -44,6 +44,7 @@ To select this backend, run `qmake BINDING=BINDING_NULL`
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* SDL2_ttf
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* sfml-system 2.0
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* sfml-audio 2.0
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* zlib (only ruby backends)
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(If no version specified, assume latest)
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@ -61,13 +62,20 @@ mkxp employs Qt's qmake build system, so you'll need to install that beforehand.
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## Configuration
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mkxp reads configuration data from the file "mkxp.conf" contained in the current directory. The format is ini-style.
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mkxp reads configuration data from the file "mkxp.conf" contained in the current directory. The format is ini-style. The "[General]" group may contain following entries:
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* "gameFolder": Specifies where mkxp will look for the game scripts. Default is the current directory.
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* "customScript": Specifies a raw ruby script file to be run instead of an RPG Maker game, residing in "gameFolder".
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* "RTPs": Specifies a list of space separated paths to RTPs to be used. (See next section)
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Most other entries are self explanatory.
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| Key | Type | Description |
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| ------------ | ----------- | ------------------------------------------------------------------------------- |
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| debugMode | bool | Log OpenGL debug information to the console |
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| winResizable | bool | Game window is resizable |
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| fullscreen | bool | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
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| vsync | bool | Sync screen redraws to the monitor refresh rate |
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| defScreenW | int | Width the game window starts in (this is **not** the game resolution) |
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| defScreenH | int | Height the game window starts in |
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| solidFonts | bool | Don't use alpha blending for fonts |
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| gameFolder | string | mkxp will look for all game related files here |
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| customScript | string | Execute a raw ruby script file instead of an RPG Maker game. |
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| RTPs | string list | A list of space separated paths to RTPs to be used (See next section) |
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## RTPs
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