EventThread: Track touch state (maximum 4 fingers)
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					 2 changed files with 55 additions and 16 deletions
				
			
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					@ -26,6 +26,7 @@
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#include <SDL_messagebox.h>
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					#include <SDL_messagebox.h>
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#include <SDL_timer.h>
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					#include <SDL_timer.h>
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#include <SDL_thread.h>
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					#include <SDL_thread.h>
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					#include <SDL_touch.h>
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#include "sharedstate.h"
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					#include "sharedstate.h"
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#include "graphics.h"
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					#include "graphics.h"
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					@ -34,17 +35,10 @@
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#include <string.h>
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					#include <string.h>
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uint8_t EventThread::keyStates[] = { false };
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					uint8_t EventThread::keyStates[];
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					EventThread::JoyState EventThread::joyState;
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EventThread::JoyState EventThread::joyState =
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					EventThread::MouseState EventThread::mouseState;
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{
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					EventThread::TouchState EventThread::touchState;
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	{ 0 }, { 0 }, { false }
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};
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EventThread::MouseState EventThread::mouseState =
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{
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	0, 0, false, { false }
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};
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/* User event codes */
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					/* User event codes */
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enum
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					enum
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					@ -111,6 +105,11 @@ void EventThread::process(RGSSThreadData &rtData)
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	bool resetting = false;
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						bool resetting = false;
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						int winW, winH;
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						int i;
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						SDL_GetWindowSize(win, &winW, &winH);
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	SettingsMenu *sMenu = 0;
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						SettingsMenu *sMenu = 0;
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	while (true)
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						while (true)
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					@ -140,7 +139,11 @@ void EventThread::process(RGSSThreadData &rtData)
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			switch (event.window.event)
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								switch (event.window.event)
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			{
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								{
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			case SDL_WINDOWEVENT_SIZE_CHANGED :
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								case SDL_WINDOWEVENT_SIZE_CHANGED :
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				windowSizeMsg.post(Vec2i(event.window.data1, event.window.data2));
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									winW = event.window.data1;
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									winH = event.window.data2;
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									windowSizeMsg.post(Vec2i(winW, winH));
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									resetInputStates();
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				break;
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									break;
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			case SDL_WINDOWEVENT_ENTER :
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								case SDL_WINDOWEVENT_ENTER :
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					@ -318,7 +321,30 @@ void EventThread::process(RGSSThreadData &rtData)
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			mouseState.x = event.motion.x;
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								mouseState.x = event.motion.x;
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			mouseState.y = event.motion.y;
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								mouseState.y = event.motion.y;
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								break;
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							case SDL_FINGERDOWN :
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								if (event.tfinger.fingerId >= MAX_FINGERS)
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									break;
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								i = event.tfinger.fingerId;
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								touchState.fingers[i].down = true;
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							case SDL_FINGERMOTION :
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								if (event.tfinger.fingerId >= MAX_FINGERS)
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									break;
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								i = event.tfinger.fingerId;
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								touchState.fingers[i].x = event.tfinger.x * winW;
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								touchState.fingers[i].y = event.tfinger.y * winH;
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								break;
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							case SDL_FINGERUP :
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								if (event.tfinger.fingerId >= MAX_FINGERS)
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									break;
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								i = event.tfinger.fingerId;
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								memset(&touchState.fingers[i], 0, sizeof(touchState.fingers[0]));
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			break;
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								break;
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		default :
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							default :
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					@ -395,6 +421,7 @@ void EventThread::resetInputStates()
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	memset(&keyStates, 0, sizeof(keyStates));
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						memset(&keyStates, 0, sizeof(keyStates));
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	memset(&joyState, 0, sizeof(joyState));
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						memset(&joyState, 0, sizeof(joyState));
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	memset(&mouseState.buttons, 0, sizeof(mouseState.buttons));
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						memset(&mouseState.buttons, 0, sizeof(mouseState.buttons));
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						memset(&touchState, 0, sizeof(touchState));
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}
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					}
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void EventThread::setFullscreen(SDL_Window *win, bool mode)
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					void EventThread::setFullscreen(SDL_Window *win, bool mode)
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					@ -40,11 +40,11 @@ struct RGSSThreadData;
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typedef struct ALCdevice_struct ALCdevice;
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					typedef struct ALCdevice_struct ALCdevice;
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struct SDL_Window;
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					struct SDL_Window;
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					#define MAX_FINGERS 4
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class EventThread
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					class EventThread
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{
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					{
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public:
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					public:
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	static uint8_t keyStates[SDL_NUM_SCANCODES];
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	struct JoyState
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						struct JoyState
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	{
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						{
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		int axes[256];
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							int axes[256];
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					@ -52,8 +52,6 @@ public:
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		bool buttons[256];
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							bool buttons[256];
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	};
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						};
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	static JoyState joyState;
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	struct MouseState
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						struct MouseState
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	{
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						{
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		int x, y;
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							int x, y;
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					@ -61,7 +59,21 @@ public:
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		bool buttons[32];
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							bool buttons[32];
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	};
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						};
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						struct FingerState
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						{
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							bool down;
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							int x, y;
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						};
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						struct TouchState
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						{
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							FingerState fingers[MAX_FINGERS];
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						};
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						static uint8_t keyStates[SDL_NUM_SCANCODES];
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						static JoyState joyState;
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	static MouseState mouseState;
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						static MouseState mouseState;
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						static TouchState touchState;
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	static bool allocUserEvents();
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						static bool allocUserEvents();
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