EventThread: Properly allocate SDL user event codes

This commit is contained in:
Jonas Kulla 2014-01-02 02:22:10 +01:00
parent 0a336ea315
commit 5f16eef273
3 changed files with 84 additions and 54 deletions

View File

@ -45,19 +45,35 @@ EventThread::MouseState EventThread::mouseState =
0, 0, { false }
};
/* User event codes */
enum
{
REQUEST_FIRST = SDL_USEREVENT,
REQUEST_TERMINATION,
REQUEST_SETFULLSCREEN,
REQUEST_WINRESIZE,
REQUEST_MESSAGEBOX,
REQUEST_SETCURSORVISIBLE,
UPDATE_FPS
UPDATE_FPS,
EVENT_COUNT
};
static uint32_t usrId[EVENT_COUNT];
bool EventThread::allocUserEvents()
{
uint32_t first = SDL_RegisterEvents(EVENT_COUNT);
if (first == (uint32_t) -1)
return false;
for (size_t i = 0; i < EVENT_COUNT; ++i)
usrId[i] = first + i;
return true;
}
EventThread::EventThread()
: fullscreen(false),
showCursor(false)
@ -144,7 +160,6 @@ void EventThread::process(RGSSThreadData &rtData)
break;
case SDL_QUIT :
case REQUEST_TERMINATION :
terminate = true;
Debug() << "EventThread termination requested";
@ -198,49 +213,6 @@ void EventThread::process(RGSSThreadData &rtData)
keyStates[event.key.keysym.scancode] = true;
break;
case REQUEST_SETFULLSCREEN :
setFullscreen(win, static_cast<bool>(event.user.code));
break;
case REQUEST_WINRESIZE :
SDL_SetWindowSize(win, event.window.data1, event.window.data2);
break;
case REQUEST_MESSAGEBOX :
SDL_ShowSimpleMessageBox(event.user.code,
rtData.config.game.title.c_str(),
(const char*) event.user.data1, win);
free(event.user.data1);
msgBoxDone = true;
break;
case REQUEST_SETCURSORVISIBLE :
showCursor = event.user.code;
updateCursorState(cursorInWindow);
break;
case UPDATE_FPS :
if (!fps.displaying)
break;
snprintf(buffer, sizeof(buffer), "%s - %d FPS",
rtData.config.game.title.c_str(), event.user.code);
/* Updating the window title in fullscreen
* mode seems to cause flickering */
if (fullscreen)
{
strncpy(pendingTitle, buffer, sizeof(pendingTitle));
havePendingTitle = true;
break;
}
SDL_SetWindowTitle(win, buffer);
break;
case SDL_KEYUP :
keyStates[event.key.keysym.scancode] = false;
break;
@ -285,6 +257,55 @@ void EventThread::process(RGSSThreadData &rtData)
mouseState.y = event.motion.y;
break;
default :
/* Handle user events */
if (event.type == usrId[REQUEST_TERMINATION])
{
terminate = true;
Debug() << "EventThread termination requested";
}
else if (event.type == usrId[REQUEST_SETFULLSCREEN])
{
setFullscreen(win, static_cast<bool>(event.user.code));
}
else if (event.type == usrId[REQUEST_WINRESIZE])
{
SDL_SetWindowSize(win, event.window.data1, event.window.data2);
}
else if (event.type == usrId[REQUEST_MESSAGEBOX])
{
SDL_ShowSimpleMessageBox(event.user.code,
rtData.config.game.title.c_str(),
(const char*) event.user.data1, win);
free(event.user.data1);
msgBoxDone = true;
}
else if (event.type == usrId[REQUEST_SETCURSORVISIBLE])
{
showCursor = event.user.code;
updateCursorState(cursorInWindow);
}
else if (event.type == usrId[UPDATE_FPS])
{
if (!fps.displaying)
break;
snprintf(buffer, sizeof(buffer), "%s - %d FPS",
rtData.config.game.title.c_str(), event.user.code);
/* Updating the window title in fullscreen
* mode seems to cause flickering */
if (fullscreen)
{
strncpy(pendingTitle, buffer, sizeof(pendingTitle));
havePendingTitle = true;
break;
}
SDL_SetWindowTitle(win, buffer);
}
}
if (terminate)
@ -300,7 +321,7 @@ void EventThread::cleanup()
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == REQUEST_MESSAGEBOX)
if (event.type == usrId[REQUEST_MESSAGEBOX])
{
free(event.user.data1);
}
@ -332,7 +353,7 @@ void EventThread::updateCursorState(bool inWindow)
void EventThread::requestTerminate()
{
SDL_Event event;
event.type = REQUEST_TERMINATION;
event.type = usrId[REQUEST_TERMINATION];
SDL_PushEvent(&event);
}
@ -342,7 +363,7 @@ void EventThread::requestFullscreenMode(bool mode)
return;
SDL_Event event;
event.type = REQUEST_SETFULLSCREEN;
event.type = usrId[REQUEST_SETFULLSCREEN];
event.user.code = static_cast<Sint32>(mode);
SDL_PushEvent(&event);
}
@ -350,7 +371,7 @@ void EventThread::requestFullscreenMode(bool mode)
void EventThread::requestWindowResize(int width, int height)
{
SDL_Event event;
event.type = REQUEST_WINRESIZE;
event.type = usrId[REQUEST_WINRESIZE];
event.window.data1 = width;
event.window.data2 = height;
SDL_PushEvent(&event);
@ -359,7 +380,7 @@ void EventThread::requestWindowResize(int width, int height)
void EventThread::requestShowCursor(bool mode)
{
SDL_Event event;
event.type = REQUEST_SETCURSORVISIBLE;
event.type = usrId[REQUEST_SETCURSORVISIBLE];
event.user.code = mode;
SDL_PushEvent(&event);
}
@ -371,7 +392,7 @@ void EventThread::showMessageBox(const char *body, int flags)
SDL_Event event;
event.user.code = flags;
event.user.data1 = strdup(body);
event.type = REQUEST_MESSAGEBOX;
event.type = usrId[REQUEST_MESSAGEBOX];
SDL_PushEvent(&event);
/* Keep repainting screen while box is open */
@ -424,6 +445,6 @@ void EventThread::notifyFrame()
SDL_Event event;
event.user.code = avgFPS;
event.user.type = UPDATE_FPS;
event.user.type = usrId[UPDATE_FPS];
SDL_PushEvent(&event);
}

View File

@ -61,6 +61,8 @@ public:
static MouseState mouseState;
static bool allocUserEvents();
EventThread();
void process(RGSSThreadData &rtData);

View File

@ -234,6 +234,13 @@ int main(int, char *argv[])
return 0;
}
if (!EventThread::allocUserEvents())
{
Debug() << "Error allocating SDL user events";
return 0;
}
/* set working directory */
char *dataDir = SDL_GetBasePath();
if (dataDir)