doc: Add MKXP.data_directory

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Amaryllis Kulla 2021-11-06 06:33:25 +01:00
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@ -19,5 +19,16 @@ returns: Integer
Returns the cumulative amount of scroll events (negative if down, positive if up) inbetween the current and last `Input.update` call. Returns the cumulative amount of scroll events (negative if down, positive if up) inbetween the current and last `Input.update` call.
## MKXP.data_directory()
returns: String
Provides a PC-user-dependant, game-specific path to a writable directory, intended for save states, configuration and similar.
In `mkxp.conf`, both `dataPathOrg` and `dataPathApp` keys need to be set, otherwise it returns a generic directory shared by all mkxp games. It is recommended (though not required) to not put any spaces in the config strings.
Real life example:
```
dataPathOrg=dancingdragon
dataPathApp=skyborn
```
## Arbitrary key states ## Arbitrary key states
Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed. Use `MKXP.raw_key_states` to get the current byte array of keystates, then call `#getbyte(scancode)` with `scancode` being one of the constants defined in `SDL_scancode_map.rb`. **0** means the key is released, **1** that it is pressed.