Clean up remainind references to 'render thread'
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					 1 changed files with 3 additions and 3 deletions
				
			
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					@ -66,7 +66,7 @@ public:
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	void process(RGSSThreadData &rtData);
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						void process(RGSSThreadData &rtData);
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	void cleanup();
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						void cleanup();
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	/* Called from render thread */
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						/* Called from rgss thread */
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	void requestFullscreenMode(bool mode);
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						void requestFullscreenMode(bool mode);
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	void requestWindowResize(int width, int height);
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						void requestWindowResize(int width, int height);
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					@ -135,9 +135,9 @@ struct WindowSizeNotify
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struct RGSSThreadData
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					struct RGSSThreadData
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{
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					{
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	/* Main thread sets this to request render thread to terminate */
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						/* Main thread sets this to request rgss thread to terminate */
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	volatile bool rqTerm;
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						volatile bool rqTerm;
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	/* In response, render thread sets this to confirm
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						/* In response, rgss thread sets this to confirm
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	 * that it received the request and isn't stuck */
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						 * that it received the request and isn't stuck */
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	volatile bool rqTermAck;
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						volatile bool rqTermAck;
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