Clean up remainind references to 'render thread'
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@ -66,7 +66,7 @@ public:
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void process(RGSSThreadData &rtData);
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void process(RGSSThreadData &rtData);
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void cleanup();
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void cleanup();
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/* Called from render thread */
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/* Called from rgss thread */
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void requestFullscreenMode(bool mode);
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void requestFullscreenMode(bool mode);
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void requestWindowResize(int width, int height);
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void requestWindowResize(int width, int height);
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@ -135,9 +135,9 @@ struct WindowSizeNotify
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struct RGSSThreadData
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struct RGSSThreadData
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{
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{
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/* Main thread sets this to request render thread to terminate */
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/* Main thread sets this to request rgss thread to terminate */
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volatile bool rqTerm;
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volatile bool rqTerm;
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/* In response, render thread sets this to confirm
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/* In response, rgss thread sets this to confirm
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* that it received the request and isn't stuck */
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* that it received the request and isn't stuck */
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volatile bool rqTermAck;
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volatile bool rqTermAck;
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