Window: Fix contents not being drawn if no windowskin is set
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					 1 changed files with 11 additions and 7 deletions
				
			
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					@ -577,7 +577,7 @@ struct WindowPrivate
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	void drawControls()
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						void drawControls()
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	{
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						{
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		if (!windowskin)
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							if (!windowskin && !contents)
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			return;
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								return;
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		if (size == Vec2i(0, 0))
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							if (size == Vec2i(0, 0))
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					@ -604,15 +604,19 @@ struct WindowPrivate
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		SimpleAlphaShader &shader = shState->shaders().simpleAlpha;
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							SimpleAlphaShader &shader = shState->shaders().simpleAlpha;
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		shader.bind();
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							shader.bind();
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		shader.applyViewportProj();
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							shader.applyViewportProj();
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		shader.setTranslation(Vec2i(effectX, effectY));
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		/* Draw arrows / cursors */
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							if (windowskin)
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		windowskin->bindTex(shader);
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							{
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		TEX::setSmooth(true);
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								shader.setTranslation(Vec2i(effectX, effectY));
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		controlsQuadArray.draw(0, controlsQuadCount);
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								/* Draw arrows / cursors */
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								windowskin->bindTex(shader);
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								TEX::setSmooth(true);
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		TEX::setSmooth(false);
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								controlsQuadArray.draw(0, controlsQuadCount);
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								TEX::setSmooth(false);
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							}
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		if (contents)
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							if (contents)
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		{
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							{
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