Replace 'tiles.bufferCount' with function
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					 1 changed files with 10 additions and 10 deletions
				
			
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			@ -275,9 +275,6 @@ struct TilemapPrivate
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		VBO::ID vbo;
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		bool animated;
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		/* Buffer count is either 1 or 4 */
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		uint8_t bufferCount;
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		/* Size of an IBO buffer frame, in bytes */
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		GLintptr bufferFrameSize;
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			@ -356,7 +353,6 @@ struct TilemapPrivate
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		atlas.animatedATs.reserve(autotileCount);
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		tiles.animated = false;
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		tiles.bufferCount = 1;
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		tiles.frameIdx = 0;
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		tiles.aniIdx = 0;
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			@ -430,6 +426,11 @@ struct TilemapPrivate
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		prepareCon.disconnect();
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	}
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	uint8_t bufferCount() const
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	{
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		return tiles.animated ? 4 : 1;
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	}
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	void updateAtlasInfo()
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	{
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		if (!tileset || tileset->isDisposed())
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			@ -470,7 +471,6 @@ struct TilemapPrivate
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		}
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		tiles.animated = !animatedATs.empty();
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		tiles.bufferCount = animatedATs.empty() ? 1 : 4;
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	}
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	void updateMapDataInfo()
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			@ -705,7 +705,7 @@ struct TilemapPrivate
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			/* Adjust to atlas coordinates */
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			texRect.y += atInd * autotileH;
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			for (int k = 0; k < tiles.bufferCount; ++k)
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			for (int k = 0; k < bufferCount(); ++k)
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			{
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				FloatRect _texRect = texRect;
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			@ -767,7 +767,7 @@ struct TilemapPrivate
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		SVertex v[4];
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		Quad::setTexPosRect(v, texRect, posRect);
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		for (int k = 0; k < tiles.bufferCount; ++k)
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		for (int k = 0; k < bufferCount(); ++k)
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			for (int i = 0; i < 4; ++i)
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				targetArray->v[k].append(v[i]);
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	}
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			@ -824,12 +824,12 @@ struct TilemapPrivate
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		int bufferFrameQuadCount = quadCount;
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		tiles.bufferFrameSize = quadCount * 6 * sizeof(uint32_t);
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		quadCount *= tiles.bufferCount;
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		quadCount *= bufferCount();
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		VBO::bind(tiles.vbo);
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		VBO::allocEmpty(quadDataSize(quadCount));
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		for (int k = 0; k < tiles.bufferCount; ++k)
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		for (int k = 0; k < bufferCount(); ++k)
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		{
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			VBO::uploadSubData(k*quadDataSize(bufferFrameQuadCount),
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			                   quadDataSize(groundQuadCount), groundVert.v[k].constData());
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			@ -848,7 +848,7 @@ struct TilemapPrivate
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		VBO::unbind();
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		/* Ensure global IBO size */
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		gState->ensureQuadIBO(quadCount*tiles.bufferCount);
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		gState->ensureQuadIBO(quadCount*bufferCount());
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	}
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	void bindAtlas(SimpleShader &shader)
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