README: Reflect recent audio changes

This commit is contained in:
Jonas Kulla 2013-11-30 16:35:37 +01:00
parent b5d1172350
commit 47d96bd21e
1 changed files with 9 additions and 6 deletions

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@ -41,17 +41,18 @@ To select this binding, run `qmake BINDING=BINDING_NULL`
* libsigc++
* PhysFS
* glew
* OpenAL
* SDL2
* SDL2_image
* SDL2_ttf
* SDL_sound
* pixman
* sfml-system 2.0
* sfml-audio 2.0
* zlib (only ruby bindings)
(If no version specified, assume latest *development version*, ie. freshest one from git/hg/svn)
To run mkxp, you should have a graphics card capable of at least **OpenGL 2.0** with an up-to-date driver installed.
### Supported image/audio formats
These depend on the auxiliary libraries. For maximum RGSS compliance, build SDL2_image with png/jpg support, and SDL_sound with oggvorbis/wav/mp3 support.
### MRI binding:
Place a recent version of ruby in the project folder, apply all patches from "patches/ruby" and build it.
@ -59,6 +60,8 @@ Place a recent version of ruby in the project folder, apply all patches from "pa
### mruby binding:
Place a recent version of mruby in the project folder and build it.
To run mkxp, you should have a graphics card capable of at least **OpenGL 2.0** with an up-to-date driver installed.
## Building
mkxp employs Qt's qmake build system, so you'll need to install that beforehand. After cloning mkxp, run one of the above qmake calls, or simply `qmake` to select the default binding (currently MRI), then `make`.
@ -94,10 +97,10 @@ In the RMXP version of RGSS, fonts are loaded directly from system specific sear
If a requested font is not found, no error is generated. Instead, a built-in font is used (currently "Liberation Sans").
## What doesn't work
## What doesn't work (yet)
* Audio formats other than ogg/wav (this might change in the future)
* Audio "pitch" parameter
* midi and wma audio files
* Audio "pitch" parameter (OpenAL offers a cheap alternative by playing sound faster/slower)
* The Win32API ruby class (for obvious reasons)
* Restarting the game with F12
* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)*