Actually destroy duplicated PHYSFS_Io instance on close

Fixes crash after loading about a hundred maps
This commit is contained in:
Jonas Kulla 2013-10-06 05:10:49 +02:00
parent 958af38442
commit 41675859dd
1 changed files with 10 additions and 9 deletions

View File

@ -48,17 +48,18 @@ struct RGSS_entryHandle
uint64_t currentOffset;
PHYSFS_Io *io;
RGSS_entryHandle(const RGSS_entryData &data)
RGSS_entryHandle(const RGSS_entryData &data, PHYSFS_Io *archIo)
: data(data),
currentMagic(data.startMagic),
currentOffset(0)
{}
{
io = archIo->duplicate(archIo);
}
RGSS_entryHandle(const RGSS_entryHandle &other)
: data(other.data),
currentMagic(other.currentMagic),
currentOffset(other.currentOffset)
{}
~RGSS_entryHandle()
{
io->destroy(io);
}
};
typedef QList<QByteArray> QByteList;
@ -436,8 +437,8 @@ RGSS_openRead(void *opaque, const char *filename)
if (!data->entryHash.contains(filename))
return 0;
RGSS_entryHandle *entry = new RGSS_entryHandle(data->entryHash[filename]);
entry->io = data->archiveIo->duplicate(data->archiveIo);
RGSS_entryHandle *entry =
new RGSS_entryHandle(data->entryHash[filename], data->archiveIo);
PHYSFS_Io *io = PHYSFS_ALLOC(PHYSFS_Io);