Unify float literals to use f suffix and avoid double promotions

I might have missed some.
This commit is contained in:
Jonas Kulla 2015-07-14 18:20:31 +02:00
parent d1ee507ec4
commit 384249c31a
19 changed files with 71 additions and 71 deletions

View file

@ -482,7 +482,7 @@ struct WindowVXPrivate
void updateBaseQuad()
{
const FloatRect tex(0, 0, geo.w, geo.h);
const FloatRect pos(0, (geo.h / 2.0) * (1 - openness.norm),
const FloatRect pos(0, (geo.h / 2.0f) * (1.0f - openness.norm),
geo.w, geo.h * openness.norm);
base.quad.setTexPosRect(tex, pos);
@ -633,7 +633,7 @@ struct WindowVXPrivate
Quad::setTexRect(pauseVert, pauseSrc[pauseQuad[pauseQuadIdx]]);
/* Set opacity */
Quad::setColor(pauseVert, Vec4(1, 1, 1, pauseAlpha[pauseAlphaIdx] / 255.0));
Quad::setColor(pauseVert, Vec4(1, 1, 1, pauseAlpha[pauseAlphaIdx] / 255.0f));
ctrlVertArrayDirty = true;
}
@ -643,7 +643,7 @@ struct WindowVXPrivate
if (cursorVert.count() == 0)
return;
Vec4 color(1, 1, 1, cursorAlpha[cursorAlphaIdx] / 255.0);
Vec4 color(1, 1, 1, cursorAlpha[cursorAlphaIdx] / 255.0f);
for (size_t i = 0; i < cursorVert.count(); ++i)
Quad::setColor(&cursorVert.vertices[i*4], color);