Don't hide cursor when window isn't focused
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parent
dff2d79a70
commit
35521c25c0
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@ -71,6 +71,7 @@ void EventThread::process(RGSSThreadData &rtData)
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fullscreen = rtData.config.fullscreen;
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fullscreen = rtData.config.fullscreen;
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bool cursorInWindow = false;
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bool cursorInWindow = false;
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bool windowFocused = false;
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bool terminate = false;
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bool terminate = false;
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@ -98,12 +99,12 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_WINDOWEVENT_ENTER :
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case SDL_WINDOWEVENT_ENTER :
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cursorInWindow = true;
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cursorInWindow = true;
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updateCursorState(cursorInWindow);
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updateCursorState(cursorInWindow && windowFocused);
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break;
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break;
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case SDL_WINDOWEVENT_LEAVE :
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case SDL_WINDOWEVENT_LEAVE :
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cursorInWindow = false;
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cursorInWindow = false;
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updateCursorState(cursorInWindow);
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updateCursorState(cursorInWindow && windowFocused);
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break;
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break;
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case SDL_WINDOWEVENT_CLOSE :
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case SDL_WINDOWEVENT_CLOSE :
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@ -111,13 +112,13 @@ void EventThread::process(RGSSThreadData &rtData)
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break;
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED :
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case SDL_WINDOWEVENT_FOCUS_GAINED :
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cursorInWindow = true;
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windowFocused = true;
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updateCursorState(cursorInWindow);
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updateCursorState(cursorInWindow && windowFocused);
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break;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST :
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case SDL_WINDOWEVENT_FOCUS_LOST :
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cursorInWindow = false;
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windowFocused = false;
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updateCursorState(cursorInWindow);
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updateCursorState(cursorInWindow && windowFocused);
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resetInputStates();
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resetInputStates();
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break;
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break;
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}
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}
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