Always request OpenGL Core profile
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			@ -58,6 +58,7 @@ int rgssThreadFun(void *userdata)
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	/* Setup GL context */
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	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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	if (threadData->config.debugMode)
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		SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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