fix screen grab crash when in fullscreen
- read the FBO size NOT the screen size.
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@ -521,7 +521,7 @@ struct GraphicsPrivate
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screen.getPP().bindLastBuffer();
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glReadPixels(0, 0, scSize.x, scSize.y, GL_RGBA, GL_UNSIGNED_BYTE, screenshot->pixels);
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glReadPixels(0, 0, scRes.x, scRes.y, GL_RGBA, GL_UNSIGNED_BYTE, screenshot->pixels);
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IMG_SavePNG(screenshot, filename);
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