Transition from QtCore to stdc++ / STL / boost

This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
This commit is contained in:
Jonas Kulla 2013-12-11 20:46:54 +01:00
parent 01529c5741
commit 2adf8ab265
40 changed files with 722 additions and 456 deletions

View file

@ -22,10 +22,11 @@
#include "shader.h"
#include "sharedstate.h"
#include "glstate.h"
#include "debugwriter.h"
#include <glew.h>
#include <QFile>
#include <assert.h>
#include "../sprite.frag.xxd"
#include "../hue.frag.xxd"
@ -48,16 +49,14 @@
#include "../blurV.vert.xxd"
#endif
#include <QDebug>
#define INIT_SHADER(vert, frag) \
{ \
Shader::init(shader_##vert##_vert, shader_##vert##_vert_len, shader_##frag##_frag, shader_##frag##_frag_len); \
qDebug() << " From:" << #vert ".vert" << #frag ".frag"; \
Debug() << " From:" << #vert ".vert" << #frag ".frag"; \
}
#define COMP(shader) qDebug() << "--- Compiling " #shader
#define COMP(shader) Debug() << "--- Compiling " #shader
#define GET_U(name) u_##name = glGetUniformLocation(program, #name)
@ -98,14 +97,14 @@ void Shader::init(const unsigned char *vert, int vertSize,
glCompileShader(vertShader);
glGetObjectParameterivARB(vertShader, GL_COMPILE_STATUS, &success);
Q_ASSERT(success);
assert(success); // FIXME should really throw here instead
/* Compile fragment shader */
glShaderSource(fragShader, 1, (const GLchar**) &frag, (const GLint*) &fragSize);
glCompileShader(fragShader);
glGetObjectParameterivARB(fragShader, GL_COMPILE_STATUS, &success);
Q_ASSERT(success);
assert(success);
/* Link shader program */
glAttachShader(program, vertShader);
@ -118,23 +117,17 @@ void Shader::init(const unsigned char *vert, int vertSize,
glLinkProgram(program);
glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
Q_ASSERT(success);
assert(success);
}
void Shader::initFromFile(const char *_vertFile, const char *_fragFile)
{
QFile vertFile(_vertFile);
vertFile.open(QFile::ReadOnly);
QByteArray vertContents = vertFile.readAll();
vertFile.close();
std::string vertContents, fragContents;
readFile(_vertFile, vertContents);
readFile(_fragFile, fragContents);
QFile fragFile(_fragFile);
fragFile.open(QFile::ReadOnly);
QByteArray fragContents = fragFile.readAll();
fragFile.close();
init((const unsigned char*) vertContents.constData(), vertContents.size(),
(const unsigned char*) fragContents.constData(), fragContents.size());
init((const unsigned char*) vertContents.c_str(), vertContents.size(),
(const unsigned char*) fragContents.c_str(), fragContents.size());
}
void Shader::setVec4Uniform(GLint location, const Vec4 &vec)