Don't use constant of unreleased SDL dev version
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@ -492,9 +492,9 @@ int EventThread::eventFilter(void *data, SDL_Event *event)
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Debug() << "****** SDL_RENDER_TARGETS_RESET";
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return 0;
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case SDL_RENDER_DEVICE_RESET :
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Debug() << "****** SDL_RENDER_DEVICE_RESET";
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return 0;
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// case SDL_RENDER_DEVICE_RESET :
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// Debug() << "****** SDL_RENDER_DEVICE_RESET";
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// return 0;
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}
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return 1;
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