Bitmap: Fix renaming issue in RGSS2 code
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					 1 changed files with 4 additions and 4 deletions
				
			
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					@ -537,7 +537,7 @@ void Bitmap::blur()
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	glState.blendMode.pushSet(BlendNone);
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						glState.blendMode.pushSet(BlendNone);
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	glState.viewport.pushSet(IntRect(0, 0, width(), height()));
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						glState.viewport.pushSet(IntRect(0, 0, width(), height()));
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	TEX::bind(p->tex.tex);
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						TEX::bind(p->gl.tex);
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	FBO::bind(auxTex.fbo, FBO::Draw);
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						FBO::bind(auxTex.fbo, FBO::Draw);
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	pass1.bind();
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						pass1.bind();
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					@ -547,7 +547,7 @@ void Bitmap::blur()
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	quad.draw();
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						quad.draw();
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	TEX::bind(auxTex.tex);
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						TEX::bind(auxTex.tex);
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	FBO::bind(p->tex.fbo, FBO::Draw);
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						FBO::bind(p->gl.fbo, FBO::Draw);
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	pass2.bind();
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						pass2.bind();
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	pass2.setTexSize(Vec2i(width(), height()));
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						pass2.setTexSize(Vec2i(width(), height()));
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					@ -654,8 +654,8 @@ void Bitmap::radialBlur(int angle, int divisions)
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	glState.blendMode.pop();
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						glState.blendMode.pop();
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	glState.clearColor.pop();
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						glState.clearColor.pop();
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	shState->texPool().release(p->tex);
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						shState->texPool().release(p->gl);
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	p->tex = newTex;
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						p->gl = newTex;
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	modified();
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						modified();
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}
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					}
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