Add new shaders. Also output xxd'ed files to top dir.
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15
mkxp.pro
15
mkxp.pro
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@ -4,7 +4,7 @@ TEMPLATE = app
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QT = core
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QT = core
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TARGET = mkxp
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TARGET = mkxp
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DEPENDPATH += src shader assets
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DEPENDPATH += src shader assets
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INCLUDEPATH += . src SFML/include libsigc++
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INCLUDEPATH += . src
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isEmpty(BINDING) {
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isEmpty(BINDING) {
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BINDING = BINDING_MRI
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BINDING = BINDING_MRI
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@ -91,11 +91,22 @@ EMBED = shader/transSimple.frag \
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shader/trans.frag \
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shader/trans.frag \
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shader/hue.frag \
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shader/hue.frag \
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shader/sprite.frag \
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shader/sprite.frag \
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shader/plane.frag \
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shader/bitmapBlit.frag \
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shader/bitmapBlit.frag \
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shader/simple.frag \
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shader/simpleColor.frag \
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shader/simpleAlpha.frag \
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shader/simple.vert \
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shader/simpleColor.vert \
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shader/sprite.vert \
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assets/liberation.ttf
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assets/liberation.ttf
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defineReplace(xxdOutput) {
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return($$basename(1).xxd)
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}
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# xxd
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# xxd
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xxd.output = ${QMAKE_FILE_NAME}.xxd
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xxd.output_function = xxdOutput
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xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT}
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xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT}
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xxd.depends = $$EMBED
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xxd.depends = $$EMBED
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xxd.input = EMBED
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xxd.input = EMBED
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