Init: Print various GL implementation strings
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					 1 changed files with 17 additions and 0 deletions
				
			
		
							
								
								
									
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								src/main.cpp
									
										
									
									
									
								
							
							
						
						
									
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								src/main.cpp
									
										
									
									
									
								
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			@ -58,6 +58,21 @@ rgssThreadError(RGSSThreadData *rtData, const QByteArray &msg)
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	rtData->rqTermAck = true;
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}
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static inline const char*
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glGetStringInt(GLenum name)
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{
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	return (const char*) glGetString(name);
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}
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static void
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printGLInfo()
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{
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	qDebug() << "GL Vendor    :" << glGetStringInt(GL_VENDOR);
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	qDebug() << "GL Renderer  :" << glGetStringInt(GL_RENDERER);
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	qDebug() << "GL Version   :" << glGetStringInt(GL_VERSION);
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	qDebug() << "GLSL Version :" << glGetStringInt(GL_SHADING_LANGUAGE_VERSION);
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}
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int rgssThreadFun(void *userdata)
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{
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	RGSSThreadData *threadData = static_cast<RGSSThreadData*>(userdata);
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			@ -90,6 +105,8 @@ int rgssThreadFun(void *userdata)
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	glClear(GL_COLOR_BUFFER_BIT);
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	SDL_GL_SwapWindow(win);
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	printGLInfo();
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	/* Check for required GL version */
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	if (!GLEW_VERSION_2_0)
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	{
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