Init: Print various GL implementation strings

This commit is contained in:
Jonas Kulla 2013-10-15 23:19:52 +02:00
parent 6b20147a72
commit 1e98413a7e
1 changed files with 17 additions and 0 deletions

View File

@ -58,6 +58,21 @@ rgssThreadError(RGSSThreadData *rtData, const QByteArray &msg)
rtData->rqTermAck = true;
}
static inline const char*
glGetStringInt(GLenum name)
{
return (const char*) glGetString(name);
}
static void
printGLInfo()
{
qDebug() << "GL Vendor :" << glGetStringInt(GL_VENDOR);
qDebug() << "GL Renderer :" << glGetStringInt(GL_RENDERER);
qDebug() << "GL Version :" << glGetStringInt(GL_VERSION);
qDebug() << "GLSL Version :" << glGetStringInt(GL_SHADING_LANGUAGE_VERSION);
}
int rgssThreadFun(void *userdata)
{
RGSSThreadData *threadData = static_cast<RGSSThreadData*>(userdata);
@ -90,6 +105,8 @@ int rgssThreadFun(void *userdata)
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(win);
printGLInfo();
/* Check for required GL version */
if (!GLEW_VERSION_2_0)
{