Gaphics: Make frame skip a config option
When using something like Valgrind that will run mkxp 20 times slower than normal, frame skip will make the redraw loop completely grind to a halt. Set 'frameSkip' to false in the config to avert this.
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@ -81,6 +81,7 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
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| defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |
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| defScreenH | int | 480 | Height the game window starts in |
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| fixedFramerate | int | 0 | FPS will be fixed to this amount. Ignored if 0. |
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| frameSkip | bool | true | Don't skip frames to catch up (useful eg. with Valgrind) |
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| solidFonts | bool | false | Don't use alpha blending for fonts |
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| gameFolder | string | "." | mkxp will look for all game related files here |
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| allowSymlinks | bool | false | Allow symlinks to be followed in the game folder. |
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@ -38,6 +38,7 @@ Config::Config()
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defScreenW(640),
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defScreenH(480),
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fixedFramerate(0),
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frameSkip(true),
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solidFonts(false),
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gameFolder("."),
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allowSymlinks(false)
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@ -58,6 +59,7 @@ void Config::read()
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READ_VAL(defScreenW, Int);
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READ_VAL(defScreenH, Int);
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READ_VAL(fixedFramerate, Int);
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READ_VAL(frameSkip, Bool);
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READ_VAL(solidFonts, Bool);
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READ_VAL(gameFolder, ByteArray);
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READ_VAL(allowSymlinks, Bool);
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@ -41,6 +41,7 @@ struct Config
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int defScreenH;
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int fixedFramerate;
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bool frameSkip;
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bool solidFonts;
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@ -582,6 +582,8 @@ void Graphics::update()
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return;
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if (p->fpsLimiter.frameSkipRequired())
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{
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if (p->threadData->config.frameSkip)
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{
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/* Skip frame */
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p->fpsLimiter.delay();
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@ -590,6 +592,12 @@ void Graphics::update()
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return;
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}
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else
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{
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/* Just reset frame adjust counter */
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p->fpsLimiter.resetFrameAdjust();
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}
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}
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p->checkResize();
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p->redrawScreen();
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