MRI-Binding: Audio: Bind RGSS3 functions

This commit is contained in:
Jonas Kulla 2014-08-16 23:22:57 +02:00
parent f0e045d057
commit 169f9e9285
1 changed files with 55 additions and 10 deletions

View File

@ -24,6 +24,30 @@
#include "binding-util.h" #include "binding-util.h"
#include "exception.h" #include "exception.h"
#define DEF_PLAY_STOP_POS(entity) \
RB_METHOD(audio_##entity##Play) \
{ \
RB_UNUSED_PARAM; \
const char *filename; \
int volume = 100; \
int pitch = 100; \
double pos = 0.0; \
rb_get_args(argc, argv, "z|iif", &filename, &volume, &pitch, &pos RB_ARG_END); \
GUARD_EXC( shState->audio().entity##Play(filename, volume, pitch, pos); ) \
return Qnil; \
} \
RB_METHOD(audio_##entity##Stop) \
{ \
RB_UNUSED_PARAM; \
shState->audio().entity##Stop(); \
return Qnil; \
} \
RB_METHOD(audio_##entity##Pos) \
{ \
RB_UNUSED_PARAM; \
return rb_float_new(shState->audio().entity##Pos()); \
}
#define DEF_PLAY_STOP(entity) \ #define DEF_PLAY_STOP(entity) \
RB_METHOD(audio_##entity##Play) \ RB_METHOD(audio_##entity##Play) \
{ \ { \
@ -52,13 +76,26 @@ RB_METHOD(audio_##entity##Fade) \
return Qnil; \ return Qnil; \
} }
#define DEF_PLAY_STOP_FADE(entity) \ #define DEF_POS(entity) \
DEF_PLAY_STOP(entity) \ RB_METHOD(audio_##entity##Pos) \
DEF_FADE(entity) { \
RB_UNUSED_PARAM; \
return rb_float_new(shState->audio().entity##Pos()); \
}
DEF_PLAY_STOP_FADE( bgm ) #ifdef RGSS3
DEF_PLAY_STOP_FADE( bgs ) DEF_PLAY_STOP_POS( bgm )
DEF_PLAY_STOP_FADE( me ) DEF_PLAY_STOP_POS( bgs )
#else
DEF_PLAY_STOP( bgm )
DEF_PLAY_STOP( bgs )
#endif
DEF_PLAY_STOP( me )
DEF_FADE( bgm )
DEF_FADE( bgs )
DEF_FADE( me )
DEF_PLAY_STOP( se ) DEF_PLAY_STOP( se )
@ -74,15 +111,23 @@ DEF_PLAY_STOP( se )
BIND_PLAY_STOP(entity) \ BIND_PLAY_STOP(entity) \
BIND_FADE(entity) BIND_FADE(entity)
#define BIND_POS(entity) \
_rb_define_module_function(module, #entity "_pos", audio_##entity##Pos);
void void
audioBindingInit() audioBindingInit()
{ {
VALUE module = rb_define_module("Audio"); VALUE module = rb_define_module("Audio");
BIND_PLAY_STOP_FADE( bgm ) BIND_PLAY_STOP_FADE( bgm );
BIND_PLAY_STOP_FADE( bgs ) BIND_PLAY_STOP_FADE( bgs );
BIND_PLAY_STOP_FADE( me ) BIND_PLAY_STOP_FADE( me );
#ifdef RGSS3
BIND_POS( bgm );
BIND_POS( bgs );
#endif
BIND_PLAY_STOP( se ) BIND_PLAY_STOP( se )
} }